1uniform half4 colorGreen, colorRed, colorWhite; 2 3void out_half (out half v) { v = colorWhite.r; } 4void out_half2(out half2 v) { v = half2(colorWhite.g); } 5void out_half3(out half3 v) { v = half3(colorWhite.b); } 6void out_half4(out half4 v) { v = half4(colorWhite.a); } 7 8void out_half2x2(out half2x2 v) { v = half2x2(colorWhite.r); } 9void out_half3x3(out half3x3 v) { v = half3x3(colorWhite.g); } 10void out_half4x4(out half4x4 v) { v = half4x4(colorWhite.b); } 11 12void out_int (out int v) { v = int(colorWhite.r); } 13void out_int2(out int2 v) { v = int2(colorWhite.g); } 14void out_int3(out int3 v) { v = int3(colorWhite.b); } 15void out_int4(out int4 v) { v = int4(colorWhite.a); } 16 17void out_float (out float v) { v = float(colorWhite.r); } 18void out_float2(out float2 v) { v = float2(colorWhite.g); } 19void out_float3(out float3 v) { v = float3(colorWhite.b); } 20void out_float4(out float4 v) { v = float4(colorWhite.a); } 21 22void out_float2x2(out float2x2 v) { v = float2x2(colorWhite.r); } 23void out_float3x3(out float3x3 v) { v = float3x3(colorWhite.g); } 24void out_float4x4(out float4x4 v) { v = float4x4(colorWhite.b); } 25 26void out_bool (out bool v) { v = bool(colorWhite.r); } 27void out_bool2(out bool2 v) { v = bool2(colorWhite.g); } 28void out_bool3(out bool3 v) { v = bool3(colorWhite.b); } 29void out_bool4(out bool4 v) { v = bool4(colorWhite.a); } 30 31half4 main(float2 coords) { 32 half4 result; 33 34 half h; out_half (h); 35 half2 h2; out_half2(h2); 36 half3 h3; out_half3(h3); 37 half4 h4; out_half4(h4); 38 out_half(h3[1]); 39 out_half2(h3.xz); 40 out_half4(h4.zwxy); 41 42 half2x2 h2x2; out_half2x2(h2x2); 43 half3x3 h3x3; out_half3x3(h3x3); 44 half4x4 h4x4; out_half4x4(h4x4); 45 out_half3(h3x3[1]); 46 out_half(h4x4[3].w); 47 out_half(h2x2[0][0]); 48 49 int i; out_int (i); 50 int2 i2; out_int2(i2); 51 int3 i3; out_int3(i3); 52 int4 i4; out_int4(i4); 53 out_int3(i4.xyz); 54 out_int(i2[1]); 55 56 float f; out_float (f); 57 float2 f2; out_float2(f2); 58 float3 f3; out_float3(f3); 59 float4 f4; out_float4(f4); 60 out_float2(f3.xy); 61 out_float(f2[0]); 62 63 float2x2 f2x2; out_float2x2(f2x2); 64 float3x3 f3x3; out_float3x3(f3x3); 65 float4x4 f4x4; out_float4x4(f4x4); 66 out_float(f2x2[0][0]); 67 68 bool b; out_bool (b); 69 bool2 b2; out_bool2(b2); 70 bool3 b3; out_bool3(b3); 71 bool4 b4; out_bool4(b4); 72 out_bool2(b4.xw); 73 out_bool(b3[2]); 74 75 bool ok = true; 76 ok = ok && 1 == (h * h2.x * h3.x * h4.x * h2x2[0][0] * h3x3[0][0] * h4x4[0][0]); 77 ok = ok && 1 == (f * f2.x * f3.x * f4.x * f2x2[0][0] * f3x3[0][0] * f4x4[0][0]); 78 ok = ok && 1 == (i * i2.x * i3.x * i4.x); 79 ok = ok && (b && b2.x && b3.x && b4.x); 80 81 return ok ? colorGreen : colorRed; 82} 83