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1struct A {
2    int x;
3    int y;
4} a1, a2;
5A a3;
6
7struct B {
8    float x;
9    float y[2];
10    layout(binding=1) A z;
11};
12B b1, b2, b3;
13
14void main() {
15    a1.x = 0;
16    b1.x = 0;
17    sk_FragColor.r = half(a1.x) + half(b1.x);
18}
19