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1/*#pragma settings MustGuardDivisionEvenAfterExplicitZeroCheck*/
2
3in half4 src, dst;
4
5void main() {
6    sk_FragColor = blend_color_dodge(src, dst);
7    sk_FragColor = blend_color_burn(src, dst);
8    sk_FragColor = blend_soft_light(src, dst);
9}
10