1/*#pragma settings MustGuardDivisionEvenAfterExplicitZeroCheck*/ 2 3in half4 src, dst; 4 5void main() { 6 sk_FragColor = blend_color_dodge(src, dst); 7 sk_FragColor = blend_color_burn(src, dst); 8 sk_FragColor = blend_soft_light(src, dst); 9} 10