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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/shaders/SkBitmapProcShader.h"
9 
10 #include "src/core/SkArenaAlloc.h"
11 #include "src/core/SkBitmapProcState.h"
12 #include "src/core/SkPaintPriv.h"
13 #include "src/core/SkXfermodePriv.h"
14 
15 class BitmapProcShaderContext : public SkShaderBase::Context {
16 public:
BitmapProcShaderContext(const SkShaderBase & shader,const SkShaderBase::ContextRec & rec,SkBitmapProcState * state)17     BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec,
18                             SkBitmapProcState* state)
19         : INHERITED(shader, rec)
20         , fState(state)
21         , fFlags(0)
22     {
23         if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
24             fFlags |= SkShaderBase::kOpaqueAlpha_Flag;
25         }
26 
27         auto only_scale_and_translate = [](const SkMatrix& matrix) {
28             unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
29             return (matrix.getType() & ~mask) == 0;
30         };
31 
32         if (1 == fState->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) {
33             fFlags |= SkShaderBase::kConstInY32_Flag;
34         }
35     }
36 
getFlags() const37     uint32_t getFlags() const override { return fFlags; }
38 
shadeSpan(int x,int y,SkPMColor dstC[],int count)39     void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
40         const SkBitmapProcState& state = *fState;
41         if (state.getShaderProc32()) {
42             state.getShaderProc32()(&state, x, y, dstC, count);
43             return;
44         }
45 
46         const int BUF_MAX = 128;
47         uint32_t buffer[BUF_MAX];
48         SkBitmapProcState::MatrixProc   mproc = state.getMatrixProc();
49         SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
50         const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
51 
52         SkASSERT(state.fPixmap.addr());
53 
54         for (;;) {
55             int n = std::min(count, max);
56             SkASSERT(n > 0 && n < BUF_MAX*2);
57             mproc(state, buffer, n, x, y);
58             sproc(state, buffer, n, dstC);
59 
60             if ((count -= n) == 0) {
61                 break;
62             }
63             SkASSERT(count > 0);
64             x += n;
65             dstC += n;
66         }
67     }
68 
69 private:
70     SkBitmapProcState*  fState;
71     uint32_t            fFlags;
72 
73     using INHERITED = SkShaderBase::Context;
74 };
75 
76 ///////////////////////////////////////////////////////////////////////////////////////////////////
77 
MakeContext(const SkShaderBase & shader,SkTileMode tmx,SkTileMode tmy,const SkSamplingOptions & sampling,const SkImage_Base * image,const ContextRec & rec,SkArenaAlloc * alloc)78 SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext(
79     const SkShaderBase& shader, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling,
80     const SkImage_Base* image, const ContextRec& rec, SkArenaAlloc* alloc)
81 {
82     SkMatrix totalInverse;
83     // Do this first, so we know the matrix can be inverted.
84     if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) {
85         return nullptr;
86     }
87 
88     SkBitmapProcState* state = alloc->make<SkBitmapProcState>(image, tmx, tmy);
89     if (!state->setup(totalInverse, rec.fPaintAlpha, sampling)) {
90         return nullptr;
91     }
92     return alloc->make<BitmapProcShaderContext>(shader, rec, state);
93 }
94