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1// defines built-in functions supported by SkSL when running on a GPU
2
3$genType radians($genType degrees);
4$genType degrees($genType radians);
5$genType sin($genType angle);
6$genType cos($genType angle);
7$genType tan($genType angle);
8$genType asin($genType x);
9$genType acos($genType x);
10$genType atan($genType y, $genType x);
11$genType atan($genType y_over_x);
12$genType sinh($genType x);
13$genType cosh($genType x);
14$genType tanh($genType x);
15$genType asinh($genType x);
16$genType acosh($genType x);
17$genType atanh($genType x);
18$genType pow($genType x, $genType y);
19$genType exp($genType x);
20$genType log($genType x);
21$genType exp2($genType x);
22$genType log2($genType x);
23$genType sqrt($genType x);
24$genHType radians($genHType degrees);
25$genHType degrees($genHType radians);
26$genHType sin($genHType angle);
27$genHType cos($genHType angle);
28$genHType tan($genHType angle);
29$genHType asin($genHType x);
30$genHType acos($genHType x);
31$genHType atan($genHType y, $genHType x);
32$genHType atan($genHType y_over_x);
33$genHType sinh($genHType x);
34$genHType cosh($genHType x);
35$genHType tanh($genHType x);
36$genHType asinh($genHType x);
37$genHType acosh($genHType x);
38$genHType atanh($genHType x);
39$genHType pow($genHType x, $genHType y);
40$genHType exp($genHType x);
41$genHType log($genHType x);
42$genHType exp2($genHType x);
43$genHType log2($genHType x);
44$genHType sqrt($genHType x);
45$genType inversesqrt($genType x);
46$genHType inversesqrt($genHType x);
47$genType abs($genType x);
48$genHType abs($genHType x);
49$genIType abs($genIType x);
50$genType sign($genType x);
51$genHType sign($genHType x);
52$genIType sign($genIType x);
53$genType floor($genType x);
54$genHType floor($genHType x);
55$genType trunc($genType x);
56$genHType trunc($genHType x);
57$genType round($genType x);
58$genHType round($genHType x);
59$genType roundEven($genType x);
60$genHType roundEven($genHType x);
61$genType ceil($genType x);
62$genHType ceil($genHType x);
63$genType fract($genType x);
64$genHType fract($genHType x);
65$genType mod($genType x, float y);
66$genType mod($genType x, $genType y);
67$genHType mod($genHType x, half y);
68$genHType mod($genHType x, $genHType y);
69$genType modf($genType x, out $genType i);
70$genHType modf($genHType x, out $genHType i);
71$genType min($genType x, $genType y);
72$genType min($genType x, float y);
73$genHType min($genHType x, $genHType y);
74$genHType min($genHType x, half y);
75$genIType min($genIType x, $genIType y);
76$genIType min($genIType x, int y);
77$genType max($genType x, $genType y);
78$genType max($genType x, float y);
79$genHType max($genHType x, $genHType y);
80$genHType max($genHType x, half y);
81$genIType max($genIType x, $genIType y);
82$genIType max($genIType x, int y);
83$genType clamp($genType x, $genType minVal, $genType maxVal);
84$genType clamp($genType x, float minVal, float maxVal);
85$genHType clamp($genHType x, $genHType minVal, $genHType maxVal);
86$genHType clamp($genHType x, half minVal, half maxVal);
87$genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
88$genIType clamp($genIType x, int minVal, int maxVal);
89$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
90$genUType clamp($genUType x, uint minVal, uint maxVal);
91$genType saturate($genType x);
92$genHType saturate($genHType x);
93$genType mix($genType x, $genType y, $genType a);
94$genType mix($genType x, $genType y, float a);
95$genHType mix($genHType x, $genHType y, $genHType a);
96$genHType mix($genHType x, $genHType y, half a);
97$genType mix($genType x, $genType y, $genBType a);
98$genHType mix($genHType x, $genHType y, $genBType a);
99$genIType mix($genIType x, $genIType y, $genBType a);
100$genBType mix($genBType x, $genBType y, $genBType a);
101$genType step($genType edge, $genType x);
102$genType step(float edge, $genType x);
103$genHType step($genHType edge, $genHType x);
104$genHType step(half edge, $genHType x);
105$genType smoothstep($genType edge0, $genType edge1, $genType x);
106$genType smoothstep(float edge0, float edge1, $genType x);
107$genHType smoothstep($genHType edge0, $genHType edge1, $genHType x);
108$genHType smoothstep(half edge0, half edge1, $genHType x);
109$genBType isnan($genType x);
110$genBType isinf($genType x);
111$genIType floatBitsToInt($genType value);
112$genUType floatBitsToUint($genType value);
113$genType intBitsToFloat($genIType value);
114$genType uintBitsToFloat($genUType value);
115$genType fma($genType a, $genType b, $genType c);
116$genHType fma($genHType a, $genHType b, $genHType c);
117sk_has_side_effects $genType frexp($genType x, out $genIType exp);
118sk_has_side_effects $genHType frexp($genHType x, out $genIType exp);
119$genType ldexp($genType x, in $genIType exp);
120$genHType ldexp($genHType x, in $genIType exp);
121uint packUnorm2x16(float2 v);
122uint packSnorm2x16(float2 v);
123uint packUnorm4x8(float4 v);
124uint packSnorm4x8(float4 v);
125float2 unpackUnorm2x16(uint p);
126float2 unpackSnorm2x16(uint p);
127float4 unpackUnorm4x8(uint p);
128float4 unpackSnorm4x8(uint p);
129uint packHalf2x16(float2 v);
130float2 unpackHalf2x16(uint v);
131float length($genType x);
132half length($genHType x);
133float distance($genType p0, $genType p1);
134half distance($genHType p0, $genHType p1);
135float dot($genType x, $genType y);
136half dot($genHType x, $genHType y);
137float3 cross(float3 x, float3 y);
138half3 cross(half3 x, half3 y);
139$genType normalize($genType x);
140$genHType normalize($genHType x);
141$genType faceforward($genType N, $genType I, $genType Nref);
142$genHType faceforward($genHType N, $genHType I, $genHType Nref);
143$genType reflect($genType I, $genType N);
144$genHType reflect($genHType I, $genHType N);
145$genType refract($genType I, $genType N, float eta);
146$genHType refract($genHType I, $genHType N, half eta);
147$mat matrixCompMult($mat x, $mat y);
148$hmat matrixCompMult($hmat x, $hmat y);
149$squareMat outerProduct($vec c, $vec r);
150float2x3 outerProduct(float3 c, float2 r);
151float3x2 outerProduct(float2 c, float3 r);
152float2x4 outerProduct(float4 c, float2 r);
153float4x2 outerProduct(float2 c, float4 r);
154float3x4 outerProduct(float4 c, float3 r);
155float4x3 outerProduct(float3 c, float4 r);
156$squareHMat outerProduct($hvec c, $hvec r);
157half2x3 outerProduct(half3 c, half2 r);
158half3x2 outerProduct(half2 c, half3 r);
159half2x4 outerProduct(half4 c, half2 r);
160half4x2 outerProduct(half2 c, half4 r);
161half3x4 outerProduct(half4 c, half3 r);
162half4x3 outerProduct(half3 c, half4 r);
163$squareMat transpose($squareMat m);
164float2x3 transpose(float3x2 m);
165float3x2 transpose(float2x3 m);
166float2x4 transpose(float4x2 m);
167float4x2 transpose(float2x4 m);
168float3x4 transpose(float4x3 m);
169float4x3 transpose(float3x4 m);
170$squareHMat transpose($squareHMat m);
171half2x3 transpose(half3x2 m);
172half3x2 transpose(half2x3 m);
173half2x4 transpose(half4x2 m);
174half4x2 transpose(half2x4 m);
175half3x4 transpose(half4x3 m);
176half4x3 transpose(half3x4 m);
177float determinant($squareMat m);
178half determinant($squareHMat m);
179$squareMat inverse($squareMat m);
180$squareHMat inverse($squareHMat m);
181$bvec lessThan($vec x, $vec y);
182$bvec lessThan($hvec x, $hvec y);
183$bvec lessThan($ivec x, $ivec y);
184$bvec lessThan($svec x, $svec y);
185$bvec lessThan($usvec x, $usvec y);
186$bvec lessThan($uvec x, $uvec y);
187$bvec lessThanEqual($vec x, $vec y);
188$bvec lessThanEqual($hvec x, $hvec y);
189$bvec lessThanEqual($ivec x, $ivec y);
190$bvec lessThanEqual($uvec x, $uvec y);
191$bvec lessThanEqual($svec x, $svec y);
192$bvec lessThanEqual($usvec x, $usvec y);
193$bvec greaterThan($vec x, $vec y);
194$bvec greaterThan($hvec x, $hvec y);
195$bvec greaterThan($ivec x, $ivec y);
196$bvec greaterThan($uvec x, $uvec y);
197$bvec greaterThan($svec x, $svec y);
198$bvec greaterThan($usvec x, $usvec y);
199$bvec greaterThanEqual($vec x, $vec y);
200$bvec greaterThanEqual($hvec x, $hvec y);
201$bvec greaterThanEqual($ivec x, $ivec y);
202$bvec greaterThanEqual($uvec x, $uvec y);
203$bvec greaterThanEqual($svec x, $svec y);
204$bvec greaterThanEqual($usvec x, $usvec y);
205$bvec equal($vec x, $vec y);
206$bvec equal($hvec x, $hvec y);
207$bvec equal($ivec x, $ivec y);
208$bvec equal($uvec x, $uvec y);
209$bvec equal($svec x, $svec y);
210$bvec equal($usvec x, $usvec y);
211$bvec equal($bvec x, $bvec y);
212$bvec notEqual($vec x, $vec y);
213$bvec notEqual($hvec x, $hvec y);
214$bvec notEqual($ivec x, $ivec y);
215$bvec notEqual($uvec x, $uvec y);
216$bvec notEqual($svec x, $svec y);
217$bvec notEqual($usvec x, $usvec y);
218$bvec notEqual($bvec x, $bvec y);
219bool any($bvec x);
220bool all($bvec x);
221$bvec not($bvec x);
222
223$genIType bitCount($genIType value);
224$genIType bitCount($genUType value);
225$genIType findLSB($genIType value);
226$genIType findLSB($genUType value);
227$genIType findMSB($genIType value);
228$genIType findMSB($genUType value);
229
230sampler2D makeSampler2D(texture2D texture, sampler s);
231int2 textureSize(sampler2DRect s);
232
233half4 sample(sampler1D s, float P);
234half4 sample(sampler1D s, float P, float bias);
235half4 sample(sampler2D s, float2 P);
236int4 sample(isampler2D s, float2 P);
237half4 sample(samplerExternalOES s, float2 P, float bias);
238half4 sample(samplerExternalOES s, float2 P);
239
240half4 sample(sampler2DRect s, float2 P);
241half4 sample(sampler2DRect s, float3 P);
242
243// Currently we do not support the generic types of loading subpassInput so we have some explicit
244// versions that we currently use
245half4 subpassLoad(subpassInput subpass);
246half4 subpassLoad(subpassInputMS subpass, int sample);
247
248half4 sample(sampler1D s, float2 P);
249half4 sample(sampler1D s, float2 P, float bias);
250half4 sample(sampler2D s, float3 P);
251half4 sample(sampler2D s, float3 P, float bias);
252
253$genType dFdx($genType p);
254$genType dFdy($genType p);
255$genHType dFdx($genHType p);
256$genHType dFdy($genHType p);
257$genType fwidth($genType p);
258$genHType fwidth($genHType p);
259float interpolateAtSample(float interpolant, int sample);
260float2 interpolateAtSample(float2 interpolant, int sample);
261float3 interpolateAtSample(float3 interpolant, int sample);
262float4 interpolateAtSample(float4 interpolant, int sample);
263float interpolateAtOffset(float interpolant, float2 offset);
264float2 interpolateAtOffset(float2 interpolant, float2 offset);
265float3 interpolateAtOffset(float3 interpolant, float2 offset);
266float4 interpolateAtOffset(float4 interpolant, float2 offset);
267
268// Definitions of functions implementing all of the SkBlendMode blends.
269
270half4 blend_clear(half4 src, half4 dst) { return half4(0); }
271
272half4 blend_src(half4 src, half4 dst) { return src; }
273
274half4 blend_dst(half4 src, half4 dst) { return dst; }
275
276half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; }
277
278half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; }
279
280half4 blend_src_in(half4 src, half4 dst) { return src*dst.a; }
281
282half4 blend_dst_in(half4 src, half4 dst) { return dst*src.a; }
283
284half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; }
285
286half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; }
287
288half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; }
289
290half4 blend_dst_atop(half4 src, half4 dst)  { return  (1 - dst.a) * src + src.a*dst; }
291
292half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; }
293
294half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); }
295
296half4 blend_modulate(half4 src, half4 dst) { return src*dst; }
297
298half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; }
299
300half _blend_overlay_component(half2 s, half2 d) {
301    return (2*d.x <= d.y)
302            ? 2*s.x*d.x
303            : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x);
304}
305
306half4 blend_overlay(half4 src, half4 dst) {
307    half4 result = half4(_blend_overlay_component(src.ra, dst.ra),
308                         _blend_overlay_component(src.ga, dst.ga),
309                         _blend_overlay_component(src.ba, dst.ba),
310                         src.a + (1 - src.a)*dst.a);
311    result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a);
312    return result;
313}
314
315half4 blend_darken(half4 src, half4 dst) {
316   half4 result = blend_src_over(src, dst);
317   result.rgb = min(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
318   return result;
319}
320
321half4 blend_lighten(half4 src, half4 dst) {
322    half4 result = blend_src_over(src, dst);
323    result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb);
324    return result;
325}
326
327half _guarded_divide(half n, half d) {
328    return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
329            ? n/(d + 0.00000001)
330            : n/d;
331}
332
333half3 _guarded_divide(half3 n, half d) {
334    return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck
335            ? n/(d + 0.00000001)
336            : n/d;
337}
338
339half _color_dodge_component(half2 s, half2 d) {
340    if (d.x == 0) {
341        return s.x*(1 - d.y);
342    } else {
343        half delta = s.y - s.x;
344        if (delta == 0) {
345             return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
346        } else {
347            delta = min(d.y, _guarded_divide(d.x*s.y, delta));
348            return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
349        }
350    }
351}
352
353half4 blend_color_dodge(half4 src, half4 dst) {
354    return half4(_color_dodge_component(src.ra, dst.ra),
355                 _color_dodge_component(src.ga, dst.ga),
356                 _color_dodge_component(src.ba, dst.ba),
357                 src.a + (1 - src.a)*dst.a);
358}
359
360half _color_burn_component(half2 s, half2 d) {
361    if (d.y == d.x) {
362        return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y);
363    } else if (s.x == 0) {
364        return d.x*(1 - s.y);
365    } else {
366        half delta = max(0, d.y - _guarded_divide((d.y - d.x)*s.y, s.x));
367        return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y);
368    }
369}
370
371half4 blend_color_burn(half4 src, half4 dst) {
372    return half4(_color_burn_component(src.ra, dst.ra),
373                 _color_burn_component(src.ga, dst.ga),
374                 _color_burn_component(src.ba, dst.ba),
375                 src.a + (1 - src.a)*dst.a);
376}
377
378half4 blend_hard_light(half4 src, half4 dst) { return blend_overlay(dst, src); }
379
380half _soft_light_component(half2 s, half2 d) {
381    if (2*s.x <= s.y) {
382        return _guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1);
383    } else if (4.0 * d.x <= d.y) {
384        half DSqd = d.x*d.x;
385        half DCub = DSqd*d.x;
386        half DaSqd = d.y*d.y;
387        half DaCub = DaSqd*d.y;
388        return _guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x)
389                               - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd);
390    } else {
391        return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x;
392    }
393}
394
395half4 blend_soft_light(half4 src, half4 dst) {
396    return (dst.a == 0) ? src : half4(_soft_light_component(src.ra, dst.ra),
397                                      _soft_light_component(src.ga, dst.ga),
398                                      _soft_light_component(src.ba, dst.ba),
399                                      src.a + (1 - src.a)*dst.a);
400}
401
402half4 blend_difference(half4 src, half4 dst) {
403    return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a),
404                 src.a + (1 - src.a)*dst.a);
405}
406
407half4 blend_exclusion(half4 src, half4 dst) {
408    return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a);
409}
410
411half4 blend_multiply(half4 src, half4 dst) {
412    return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb,
413                 src.a + (1 - src.a)*dst.a);
414}
415
416half _blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); }
417
418half3 _blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) {
419    half lum = _blend_color_luminance(lumColor);
420    half3 result = lum - _blend_color_luminance(hueSatColor) + hueSatColor;
421    half minComp = min(min(result.r, result.g), result.b);
422    half maxComp = max(max(result.r, result.g), result.b);
423    if (minComp < 0 && lum != minComp) {
424        result = lum + (result - lum) * _guarded_divide(lum, (lum - minComp));
425    }
426    if (maxComp > alpha && maxComp != lum) {
427        return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
428    } else {
429        return result;
430    }
431}
432
433half _blend_color_saturation(half3 color) {
434    return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b);
435}
436
437half3 _blend_set_color_saturation_helper(half3 minMidMax, half sat) {
438    if (minMidMax.r < minMidMax.b) {
439        return half3(0,
440                    _guarded_divide(sat*(minMidMax.g - minMidMax.r), (minMidMax.b - minMidMax.r)),
441                    sat);
442    } else {
443        return half3(0);
444    }
445}
446
447half3 _blend_set_color_saturation(half3 hueLumColor, half3 satColor) {
448    half sat = _blend_color_saturation(satColor);
449    if (hueLumColor.r <= hueLumColor.g) {
450        if (hueLumColor.g <= hueLumColor.b) {
451            return _blend_set_color_saturation_helper(hueLumColor.rgb, sat);
452        } else if (hueLumColor.r <= hueLumColor.b) {
453            return _blend_set_color_saturation_helper(hueLumColor.rbg, sat).rbg;
454        } else {
455            return _blend_set_color_saturation_helper(hueLumColor.brg, sat).gbr;
456        }
457    } else if (hueLumColor.r <= hueLumColor.b) {
458       return _blend_set_color_saturation_helper(hueLumColor.grb, sat).grb;
459    } else if (hueLumColor.g <= hueLumColor.b) {
460       return _blend_set_color_saturation_helper(hueLumColor.gbr, sat).brg;
461    } else {
462       return _blend_set_color_saturation_helper(hueLumColor.bgr, sat).bgr;
463    }
464}
465
466half4 blend_hue(half4 src, half4 dst) {
467    half alpha = dst.a*src.a;
468    half3 sda = src.rgb*dst.a;
469    half3 dsa = dst.rgb*src.a;
470    return half4(_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) +
471                 dst.rgb - dsa + src.rgb - sda,
472                 src.a + dst.a - alpha);
473}
474
475half4 blend_saturation(half4 src, half4 dst) {
476    half alpha = dst.a*src.a;
477    half3 sda = src.rgb*dst.a;
478    half3 dsa = dst.rgb*src.a;
479    return half4(_blend_set_color_luminance(_blend_set_color_saturation(dsa, sda), alpha, dsa) +
480                 dst.rgb - dsa + src.rgb - sda,
481                 src.a + dst.a - alpha);
482}
483
484half4 blend_color(half4 src, half4 dst)  {
485    half alpha = dst.a*src.a;
486    half3 sda = src.rgb*dst.a;
487    half3 dsa = dst.rgb*src.a;
488    return half4(_blend_set_color_luminance(sda, alpha, dsa) + dst.rgb - dsa + src.rgb - sda,
489                 src.a + dst.a - alpha);
490}
491
492half4 blend_luminosity(half4 src, half4 dst) {
493    half alpha = dst.a*src.a;
494    half3 sda = src.rgb*dst.a;
495    half3 dsa = dst.rgb*src.a;
496    return half4(_blend_set_color_luminance(dsa, alpha, sda) + dst.rgb - dsa + src.rgb - sda,
497                 src.a + dst.a - alpha);
498}
499
500// The max() guards against division by zero when the incoming color is transparent black
501half4  unpremul(half4 color)  { return half4(color.rgb / max(color.a, 0.0001), color.a); }
502float4 unpremul(float4 color) { return float4(color.rgb / max(color.a, 0.0001), color.a); }
503
504float2 proj(float3 p) { return p.xy / p.z; }
505
506// Implement cross() as a determinant to communicate our intent more clearly to the compiler.
507// NOTE: Due to precision issues, it might be the case that cross(a, a) != 0.
508float cross(float2 a, float2 b) {
509    return sk_Caps.builtinDeterminantSupport ? determinant(float2x2(a, b))
510                                             : a.x*b.y - a.y*b.x;
511}
512
513half cross(half2 a, half2 b) {
514    return sk_Caps.builtinDeterminantSupport ? determinant(half2x2(a, b))
515                                             : a.x*b.y - a.y*b.x;
516}
517