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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/utils/SkCanvasStateUtils.h"
9 
10 #include "include/core/SkBitmap.h"
11 #include "include/core/SkCanvas.h"
12 #include "src/core/SkDevice.h"
13 #include "src/core/SkRasterClip.h"
14 #include "src/core/SkWriter32.h"
15 #include "src/utils/SkCanvasStack.h"
16 
17 /*
18  * WARNING: The structs below are part of a stable ABI and as such we explicitly
19  * use unambigious primitives (e.g. int32_t instead of an enum).
20  *
21  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
22  * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
23  * NECESSARY!
24  *
25  * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
26  * describes how to create a library to pass to the CanvasState tests. The tests
27  * should succeed when building the library with your changes and passing that to
28  * the tests running in the unchanged Skia.
29  */
30 enum RasterConfigs {
31   kUnknown_RasterConfig   = 0,
32   kRGB_565_RasterConfig   = 1,
33   kARGB_8888_RasterConfig = 2
34 };
35 typedef int32_t RasterConfig;
36 
37 enum CanvasBackends {
38     kUnknown_CanvasBackend = 0,
39     kRaster_CanvasBackend  = 1,
40     kGPU_CanvasBackend     = 2,
41     kPDF_CanvasBackend     = 3
42 };
43 typedef int32_t CanvasBackend;
44 
45 struct ClipRect {
46     int32_t left, top, right, bottom;
47 };
48 
49 struct SkMCState {
50     float matrix[9];
51     // NOTE: this only works for non-antialiased clips
52     int32_t clipRectCount;
53     ClipRect* clipRects;
54 };
55 
56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
57 // new CanvasState::version.
58 struct SkCanvasLayerState {
59     CanvasBackend type;
60     int32_t x, y;
61     int32_t width;
62     int32_t height;
63 
64     SkMCState mcState;
65 
66     union {
67         struct {
68             RasterConfig config; // pixel format: a value from RasterConfigs.
69             uint64_t rowBytes;   // Number of bytes from start of one line to next.
70             void* pixels;        // The pixels, all (height * rowBytes) of them.
71         } raster;
72         struct {
73             int32_t textureID;
74         } gpu;
75     };
76 };
77 
78 class SkCanvasState {
79 public:
SkCanvasState(int32_t version,SkCanvas * canvas)80     SkCanvasState(int32_t version, SkCanvas* canvas) {
81         SkASSERT(canvas);
82         this->version = version;
83         width = canvas->getBaseLayerSize().width();
84         height = canvas->getBaseLayerSize().height();
85 
86     }
87 
88     /**
89      * The version this struct was built with.  This field must always appear
90      * first in the struct so that when the versions don't match (and the
91      * remaining contents and size are potentially different) we can still
92      * compare the version numbers.
93      */
94     int32_t version;
95     int32_t width;
96     int32_t height;
97     int32_t alignmentPadding;
98 };
99 
100 class SkCanvasState_v1 : public SkCanvasState {
101 public:
102     static const int32_t kVersion = 1;
103 
SkCanvasState_v1(SkCanvas * canvas)104     SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
105         layerCount = 0;
106         layers = nullptr;
107         mcState.clipRectCount = 0;
108         mcState.clipRects = nullptr;
109         originalCanvas = canvas;
110     }
111 
~SkCanvasState_v1()112     ~SkCanvasState_v1() {
113         // loop through the layers and free the data allocated to the clipRects.
114         // See setup_MC_state, clipRects is only allocated when the clip isn't empty; and empty
115         // is implicitly represented as clipRectCount == 0.
116         for (int i = 0; i < layerCount; ++i) {
117             if (layers[i].mcState.clipRectCount > 0) {
118                 sk_free(layers[i].mcState.clipRects);
119             }
120         }
121 
122         if (mcState.clipRectCount > 0) {
123             sk_free(mcState.clipRects);
124         }
125 
126         // layers is always allocated, even if it's with sk_malloc(0), so this is safe.
127         sk_free(layers);
128     }
129 
130     SkMCState mcState;
131 
132     int32_t layerCount;
133     SkCanvasLayerState* layers;
134 private:
135     SkCanvas* originalCanvas;
136     using INHERITED = SkCanvasState;
137 };
138 
139 ////////////////////////////////////////////////////////////////////////////////
140 
setup_MC_state(SkMCState * state,const SkMatrix & matrix,const SkIRect & clip)141 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkIRect& clip) {
142     // initialize the struct
143     state->clipRectCount = 0;
144 
145     // capture the matrix
146     for (int i = 0; i < 9; i++) {
147         state->matrix[i] = matrix.get(i);
148     }
149 
150     /*
151      *  We only support a single clipRect, so we take the clip's bounds. Clients have long made
152      *  this assumption anyway, so this restriction is fine.
153      */
154     SkSWriter32<sizeof(ClipRect)> clipWriter;
155 
156     if (!clip.isEmpty()) {
157         state->clipRectCount = 1;
158         state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect));
159         state->clipRects->left = clip.fLeft;
160         state->clipRects->top = clip.fTop;
161         state->clipRects->right = clip.fRight;
162         state->clipRects->bottom = clip.fBottom;
163     }
164 }
165 
CaptureCanvasState(SkCanvas * canvas)166 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
167     SkASSERT(canvas);
168 
169     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
170     if (canvas->androidFramework_isClipAA()) {
171         return nullptr;
172     }
173 
174     std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
175 
176     setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getDeviceClipBounds());
177 
178     // Historically, the canvas state could report multiple top-level layers because SkCanvas
179     // supported unclipped layers. With that feature removed, all required information is contained
180     // by the canvas' top-most device.
181     SkBaseDevice* device = canvas->topDevice();
182     SkASSERT(device);
183 
184     SkSWriter32<sizeof(SkCanvasLayerState)> layerWriter;
185     // we currently only work for bitmap backed devices
186     SkPixmap pmap;
187     if (!device->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
188         return nullptr;
189     }
190     // and for axis-aligned devices (so not transformed for an image filter)
191     if (!device->isPixelAlignedToGlobal()) {
192         return nullptr;
193     }
194 
195     SkIPoint origin = device->getOrigin(); // safe since it's pixel aligned
196 
197     SkCanvasLayerState* layerState =
198             (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
199     layerState->type = kRaster_CanvasBackend;
200     layerState->x = origin.x();
201     layerState->y = origin.y();
202     layerState->width = pmap.width();
203     layerState->height = pmap.height();
204 
205     switch (pmap.colorType()) {
206         case kN32_SkColorType:
207             layerState->raster.config = kARGB_8888_RasterConfig;
208             break;
209         case kRGB_565_SkColorType:
210             layerState->raster.config = kRGB_565_RasterConfig;
211             break;
212         default:
213             return nullptr;
214     }
215     layerState->raster.rowBytes = pmap.rowBytes();
216     layerState->raster.pixels = pmap.writable_addr();
217 
218     setup_MC_state(&layerState->mcState, device->localToDevice(), device->devClipBounds());
219 
220     // allocate memory for the layers and then and copy them to the struct
221     SkASSERT(layerWriter.bytesWritten() == sizeof(SkCanvasLayerState));
222     canvasState->layerCount = 1;
223     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
224     layerWriter.flatten(canvasState->layers);
225 
226     return canvasState.release();
227 }
228 
229 ////////////////////////////////////////////////////////////////////////////////
230 
setup_canvas_from_MC_state(const SkMCState & state,SkCanvas * canvas)231 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
232     // reconstruct the matrix
233     SkMatrix matrix;
234     for (int i = 0; i < 9; i++) {
235         matrix.set(i, state.matrix[i]);
236     }
237 
238     // only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds
239     // of what they sent.
240     SkIRect bounds = SkIRect::MakeEmpty();
241     if (state.clipRectCount > 0) {
242         bounds.setLTRB(state.clipRects[0].left,
243                        state.clipRects[0].top,
244                        state.clipRects[0].right,
245                        state.clipRects[0].bottom);
246         for (int i = 1; i < state.clipRectCount; ++i) {
247             bounds.join({state.clipRects[i].left,
248                          state.clipRects[i].top,
249                          state.clipRects[i].right,
250                          state.clipRects[i].bottom});
251         }
252     }
253 
254     canvas->clipRect(SkRect::Make(bounds));
255     canvas->concat(matrix);
256 }
257 
258 static std::unique_ptr<SkCanvas>
make_canvas_from_canvas_layer(const SkCanvasLayerState & layerState)259 make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
260     SkASSERT(kRaster_CanvasBackend == layerState.type);
261 
262     SkBitmap bitmap;
263     SkColorType colorType =
264         layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
265         layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
266         kUnknown_SkColorType;
267 
268     if (colorType == kUnknown_SkColorType) {
269         return nullptr;
270     }
271 
272     bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
273                                            colorType, kPremul_SkAlphaType),
274                          layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
275 
276     SkASSERT(!bitmap.empty());
277     SkASSERT(!bitmap.isNull());
278 
279     std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
280 
281     // setup the matrix and clip
282     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
283 
284     return canvas;
285 }
286 
MakeFromCanvasState(const SkCanvasState * state)287 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
288     SkASSERT(state);
289     // Currently there is only one possible version.
290     SkASSERT(SkCanvasState_v1::kVersion == state->version);
291 
292     const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
293 
294     if (state_v1->layerCount < 1) {
295         return nullptr;
296     }
297 
298     std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
299 
300     // setup the matrix and clip on the n-way canvas
301     setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
302 
303     // Iterate over the layers and add them to the n-way canvas. New clients will only send one
304     // layer since unclipped layers are no longer supported, but old canvas clients may still
305     // create them.
306     for (int i = state_v1->layerCount - 1; i >= 0; --i) {
307         std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
308         if (!canvasLayer) {
309             return nullptr;
310         }
311         canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
312                                                                   state_v1->layers[i].y));
313     }
314 
315     return std::move(canvas);
316 }
317 
318 ////////////////////////////////////////////////////////////////////////////////
319 
ReleaseCanvasState(SkCanvasState * state)320 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
321     SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
322     // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
323     // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
324     // instead uses the field "version" to determine how to behave.
325     delete static_cast<SkCanvasState_v1*>(state);
326 }
327