1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/utils/SkCanvasStateUtils.h"
9
10 #include "include/core/SkBitmap.h"
11 #include "include/core/SkCanvas.h"
12 #include "src/core/SkDevice.h"
13 #include "src/core/SkRasterClip.h"
14 #include "src/core/SkWriter32.h"
15 #include "src/utils/SkCanvasStack.h"
16
17 /*
18 * WARNING: The structs below are part of a stable ABI and as such we explicitly
19 * use unambigious primitives (e.g. int32_t instead of an enum).
20 *
21 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
22 * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
23 * NECESSARY!
24 *
25 * In order to test changes, run the CanvasState tests. gyp/canvas_state_lib.gyp
26 * describes how to create a library to pass to the CanvasState tests. The tests
27 * should succeed when building the library with your changes and passing that to
28 * the tests running in the unchanged Skia.
29 */
30 enum RasterConfigs {
31 kUnknown_RasterConfig = 0,
32 kRGB_565_RasterConfig = 1,
33 kARGB_8888_RasterConfig = 2
34 };
35 typedef int32_t RasterConfig;
36
37 enum CanvasBackends {
38 kUnknown_CanvasBackend = 0,
39 kRaster_CanvasBackend = 1,
40 kGPU_CanvasBackend = 2,
41 kPDF_CanvasBackend = 3
42 };
43 typedef int32_t CanvasBackend;
44
45 struct ClipRect {
46 int32_t left, top, right, bottom;
47 };
48
49 struct SkMCState {
50 float matrix[9];
51 // NOTE: this only works for non-antialiased clips
52 int32_t clipRectCount;
53 ClipRect* clipRects;
54 };
55
56 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
57 // new CanvasState::version.
58 struct SkCanvasLayerState {
59 CanvasBackend type;
60 int32_t x, y;
61 int32_t width;
62 int32_t height;
63
64 SkMCState mcState;
65
66 union {
67 struct {
68 RasterConfig config; // pixel format: a value from RasterConfigs.
69 uint64_t rowBytes; // Number of bytes from start of one line to next.
70 void* pixels; // The pixels, all (height * rowBytes) of them.
71 } raster;
72 struct {
73 int32_t textureID;
74 } gpu;
75 };
76 };
77
78 class SkCanvasState {
79 public:
SkCanvasState(int32_t version,SkCanvas * canvas)80 SkCanvasState(int32_t version, SkCanvas* canvas) {
81 SkASSERT(canvas);
82 this->version = version;
83 width = canvas->getBaseLayerSize().width();
84 height = canvas->getBaseLayerSize().height();
85
86 }
87
88 /**
89 * The version this struct was built with. This field must always appear
90 * first in the struct so that when the versions don't match (and the
91 * remaining contents and size are potentially different) we can still
92 * compare the version numbers.
93 */
94 int32_t version;
95 int32_t width;
96 int32_t height;
97 int32_t alignmentPadding;
98 };
99
100 class SkCanvasState_v1 : public SkCanvasState {
101 public:
102 static const int32_t kVersion = 1;
103
SkCanvasState_v1(SkCanvas * canvas)104 SkCanvasState_v1(SkCanvas* canvas) : INHERITED(kVersion, canvas) {
105 layerCount = 0;
106 layers = nullptr;
107 mcState.clipRectCount = 0;
108 mcState.clipRects = nullptr;
109 originalCanvas = canvas;
110 }
111
~SkCanvasState_v1()112 ~SkCanvasState_v1() {
113 // loop through the layers and free the data allocated to the clipRects.
114 // See setup_MC_state, clipRects is only allocated when the clip isn't empty; and empty
115 // is implicitly represented as clipRectCount == 0.
116 for (int i = 0; i < layerCount; ++i) {
117 if (layers[i].mcState.clipRectCount > 0) {
118 sk_free(layers[i].mcState.clipRects);
119 }
120 }
121
122 if (mcState.clipRectCount > 0) {
123 sk_free(mcState.clipRects);
124 }
125
126 // layers is always allocated, even if it's with sk_malloc(0), so this is safe.
127 sk_free(layers);
128 }
129
130 SkMCState mcState;
131
132 int32_t layerCount;
133 SkCanvasLayerState* layers;
134 private:
135 SkCanvas* originalCanvas;
136 using INHERITED = SkCanvasState;
137 };
138
139 ////////////////////////////////////////////////////////////////////////////////
140
setup_MC_state(SkMCState * state,const SkMatrix & matrix,const SkIRect & clip)141 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkIRect& clip) {
142 // initialize the struct
143 state->clipRectCount = 0;
144
145 // capture the matrix
146 for (int i = 0; i < 9; i++) {
147 state->matrix[i] = matrix.get(i);
148 }
149
150 /*
151 * We only support a single clipRect, so we take the clip's bounds. Clients have long made
152 * this assumption anyway, so this restriction is fine.
153 */
154 SkSWriter32<sizeof(ClipRect)> clipWriter;
155
156 if (!clip.isEmpty()) {
157 state->clipRectCount = 1;
158 state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect));
159 state->clipRects->left = clip.fLeft;
160 state->clipRects->top = clip.fTop;
161 state->clipRects->right = clip.fRight;
162 state->clipRects->bottom = clip.fBottom;
163 }
164 }
165
CaptureCanvasState(SkCanvas * canvas)166 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
167 SkASSERT(canvas);
168
169 // Check the clip can be decomposed into rectangles (i.e. no soft clips).
170 if (canvas->androidFramework_isClipAA()) {
171 return nullptr;
172 }
173
174 std::unique_ptr<SkCanvasState_v1> canvasState(new SkCanvasState_v1(canvas));
175
176 setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getDeviceClipBounds());
177
178 // Historically, the canvas state could report multiple top-level layers because SkCanvas
179 // supported unclipped layers. With that feature removed, all required information is contained
180 // by the canvas' top-most device.
181 SkBaseDevice* device = canvas->topDevice();
182 SkASSERT(device);
183
184 SkSWriter32<sizeof(SkCanvasLayerState)> layerWriter;
185 // we currently only work for bitmap backed devices
186 SkPixmap pmap;
187 if (!device->accessPixels(&pmap) || 0 == pmap.width() || 0 == pmap.height()) {
188 return nullptr;
189 }
190 // and for axis-aligned devices (so not transformed for an image filter)
191 if (!device->isPixelAlignedToGlobal()) {
192 return nullptr;
193 }
194
195 SkIPoint origin = device->getOrigin(); // safe since it's pixel aligned
196
197 SkCanvasLayerState* layerState =
198 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
199 layerState->type = kRaster_CanvasBackend;
200 layerState->x = origin.x();
201 layerState->y = origin.y();
202 layerState->width = pmap.width();
203 layerState->height = pmap.height();
204
205 switch (pmap.colorType()) {
206 case kN32_SkColorType:
207 layerState->raster.config = kARGB_8888_RasterConfig;
208 break;
209 case kRGB_565_SkColorType:
210 layerState->raster.config = kRGB_565_RasterConfig;
211 break;
212 default:
213 return nullptr;
214 }
215 layerState->raster.rowBytes = pmap.rowBytes();
216 layerState->raster.pixels = pmap.writable_addr();
217
218 setup_MC_state(&layerState->mcState, device->localToDevice(), device->devClipBounds());
219
220 // allocate memory for the layers and then and copy them to the struct
221 SkASSERT(layerWriter.bytesWritten() == sizeof(SkCanvasLayerState));
222 canvasState->layerCount = 1;
223 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
224 layerWriter.flatten(canvasState->layers);
225
226 return canvasState.release();
227 }
228
229 ////////////////////////////////////////////////////////////////////////////////
230
setup_canvas_from_MC_state(const SkMCState & state,SkCanvas * canvas)231 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
232 // reconstruct the matrix
233 SkMatrix matrix;
234 for (int i = 0; i < 9; i++) {
235 matrix.set(i, state.matrix[i]);
236 }
237
238 // only realy support 1 rect, so if the caller (legacy?) sent us more, we just take the bounds
239 // of what they sent.
240 SkIRect bounds = SkIRect::MakeEmpty();
241 if (state.clipRectCount > 0) {
242 bounds.setLTRB(state.clipRects[0].left,
243 state.clipRects[0].top,
244 state.clipRects[0].right,
245 state.clipRects[0].bottom);
246 for (int i = 1; i < state.clipRectCount; ++i) {
247 bounds.join({state.clipRects[i].left,
248 state.clipRects[i].top,
249 state.clipRects[i].right,
250 state.clipRects[i].bottom});
251 }
252 }
253
254 canvas->clipRect(SkRect::Make(bounds));
255 canvas->concat(matrix);
256 }
257
258 static std::unique_ptr<SkCanvas>
make_canvas_from_canvas_layer(const SkCanvasLayerState & layerState)259 make_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
260 SkASSERT(kRaster_CanvasBackend == layerState.type);
261
262 SkBitmap bitmap;
263 SkColorType colorType =
264 layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
265 layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
266 kUnknown_SkColorType;
267
268 if (colorType == kUnknown_SkColorType) {
269 return nullptr;
270 }
271
272 bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
273 colorType, kPremul_SkAlphaType),
274 layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
275
276 SkASSERT(!bitmap.empty());
277 SkASSERT(!bitmap.isNull());
278
279 std::unique_ptr<SkCanvas> canvas(new SkCanvas(bitmap));
280
281 // setup the matrix and clip
282 setup_canvas_from_MC_state(layerState.mcState, canvas.get());
283
284 return canvas;
285 }
286
MakeFromCanvasState(const SkCanvasState * state)287 std::unique_ptr<SkCanvas> SkCanvasStateUtils::MakeFromCanvasState(const SkCanvasState* state) {
288 SkASSERT(state);
289 // Currently there is only one possible version.
290 SkASSERT(SkCanvasState_v1::kVersion == state->version);
291
292 const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
293
294 if (state_v1->layerCount < 1) {
295 return nullptr;
296 }
297
298 std::unique_ptr<SkCanvasStack> canvas(new SkCanvasStack(state->width, state->height));
299
300 // setup the matrix and clip on the n-way canvas
301 setup_canvas_from_MC_state(state_v1->mcState, canvas.get());
302
303 // Iterate over the layers and add them to the n-way canvas. New clients will only send one
304 // layer since unclipped layers are no longer supported, but old canvas clients may still
305 // create them.
306 for (int i = state_v1->layerCount - 1; i >= 0; --i) {
307 std::unique_ptr<SkCanvas> canvasLayer = make_canvas_from_canvas_layer(state_v1->layers[i]);
308 if (!canvasLayer) {
309 return nullptr;
310 }
311 canvas->pushCanvas(std::move(canvasLayer), SkIPoint::Make(state_v1->layers[i].x,
312 state_v1->layers[i].y));
313 }
314
315 return std::move(canvas);
316 }
317
318 ////////////////////////////////////////////////////////////////////////////////
319
ReleaseCanvasState(SkCanvasState * state)320 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
321 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
322 // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
323 // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
324 // instead uses the field "version" to determine how to behave.
325 delete static_cast<SkCanvasState_v1*>(state);
326 }
327