• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkOffsetPolygon_DEFINED
9 #define SkOffsetPolygon_DEFINED
10 
11 #include <functional>
12 
13 #include "include/core/SkPoint.h"
14 #include "include/private/SkTDArray.h"
15 
16 struct SkRect;
17 
18 /**
19  * Generates a polygon that is inset a constant from the boundary of a given convex polygon.
20  *
21  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
22  *  It should be convex and have no coincident points.
23  * @param inputPolygonSize  Number of vertices in the original polygon.
24  * @param inset  How far we wish to inset the polygon. This should be a positive value.
25  * @param insetPolygon  The resulting inset polygon, if any.
26  * @return true if an inset polygon exists, false otherwise.
27  */
28 bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
29                           SkScalar inset, SkTDArray<SkPoint>* insetPolygon);
30 
31 /**
32  * Generates a simple polygon (if possible) that is offset a constant distance from the boundary
33  * of a given simple polygon.
34  * The input polygon must be simple and have no coincident vertices or collinear edges.
35  *
36  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
37  * @param inputPolygonSize  Number of vertices in the original polygon.
38  * @param bounds Bounding rectangle for the original polygon.
39  * @param offset How far we wish to offset the polygon.
40  *   Positive values indicate insetting, negative values outsetting.
41  * @param offsetPolgon  The resulting offset polygon, if any.
42  * @param polygonIndices  The indices of the original polygon that map to the new one.
43  * @return true if an offset simple polygon exists, false otherwise.
44  */
45 bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
46                            const SkRect& bounds, SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
47                            SkTDArray<int>* polygonIndices = nullptr);
48 
49 /**
50  * Compute the number of points needed for a circular join when offsetting a vertex.
51  * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters.
52  * The segment lengths will be approximately four pixels.
53  *
54  * @param offset0  Starting offset vector direction.
55  * @param offset1  Ending offset vector direction.
56  * @param offset  Offset value (can be negative).
57  * @param rotSin  Sine of rotation delta per step.
58  * @param rotCos  Cosine of rotation delta per step.
59  * @param n  Number of steps to fill out the arc.
60  * @return true for success, false otherwise
61  */
62 bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset,
63                           SkScalar* rotSin, SkScalar* rotCos, int* n);
64 
65 /**
66  * Determine winding direction for a polygon.
67  * The input polygon must be simple or the result will be meaningless.
68  *
69  * @param polygonVerts  Array of points representing the vertices of the polygon.
70  * @param polygonSize  Number of vertices in the polygon.
71  * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting).
72  *         The y-axis is assumed to be pointing down.
73  */
74 int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize);
75 
76 /**
77  * Determine whether a polygon is convex or not.
78  *
79  * @param polygonVerts  Array of points representing the vertices of the polygon.
80  * @param polygonSize  Number of vertices in the polygon.
81  * @return true if the polygon is convex, false otherwise.
82  */
83 bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize);
84 
85 /**
86  * Determine whether a polygon is simple (i.e., not self-intersecting) or not.
87  * The input polygon must have no coincident vertices or the test will fail.
88  *
89  * @param polygonVerts  Array of points representing the vertices of the polygon.
90  * @param polygonSize  Number of vertices in the polygon.
91  * @return true if the polygon is simple, false otherwise.
92  */
93  bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize);
94 
95  /**
96   * Compute indices to triangulate the given polygon.
97   * The input polygon must be simple (i.e. it is not self-intersecting)
98   * and have no coincident vertices or collinear edges.
99   *
100   * @param polygonVerts  Array of points representing the vertices of the polygon.
101   * @param indexMap Mapping from index in the given array to the final index in the triangulation.
102   * @param polygonSize  Number of vertices in the polygon.
103   * @param triangleIndices  Indices of the resulting triangulation.
104   * @return true if successful, false otherwise.
105   */
106  bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize,
107                                  SkTDArray<uint16_t>* triangleIndices);
108 
109 // Experiment: doesn't handle really big floats (returns false), always returns true for count <= 3
110 bool SkIsPolyConvex_experimental(const SkPoint[], int count);
111 
112 #endif
113