1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5int globalValue = 0; 6int side_effecting_ii(int value) { 7 globalValue++; 8 return value; 9} 10vec4 main() { 11 int _7_two = 2; 12 int _8_flatten0 = 1; 13 int _9_flatten1 = _7_two; 14 int _10_flatten2 = 3; 15 int _11_noFlatten0 = int[3](--_7_two, side_effecting_ii(2), 3)[0]; 16 int _12_noFlatten1 = int[3](side_effecting_ii(1), 2, 3)[1]; 17 int _13_noFlatten2 = int[3](1, ++_7_two, 3)[2]; 18 return (_8_flatten0 == _11_noFlatten0 && _9_flatten1 == _12_noFlatten1) && _10_flatten2 == _13_noFlatten2 ? colorGreen : colorRed; 19} 20