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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5bool check_array_is_int_2_bi(int x[2]) {
6    return true;
7}
8bool check_array_is_float_3_bf(float x[3]) {
9    return true;
10}
11bool test_param_bff(float a[3], float b[3]) {
12    return true && check_array_is_float_3_bf(b);
13}
14vec4 main() {
15    float f[3];
16    float g[3];
17    int _2_b[2];
18    int _3_c[2];
19    int _4_d[2];
20    return ((check_array_is_int_2_bi(_2_b) && check_array_is_int_2_bi(_3_c)) && check_array_is_int_2_bi(_4_d)) && test_param_bff(f, g) ? colorGreen : colorRed;
21}
22