1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5uniform float unknownInput; 6vec4 main() { 7 float _0_unknown = unknownInput; 8 bool _1_ok = true; 9 float _2_x = 34.0; 10 _1_ok = _1_ok && _2_x == 34.0; 11 _2_x = 30.0; 12 _1_ok = _1_ok && _2_x == 30.0; 13 _2_x = 64.0; 14 _1_ok = _1_ok && _2_x == 64.0; 15 _2_x = 16.0; 16 _1_ok = _1_ok && _2_x == 16.0; 17 _2_x = 19.0; 18 _1_ok = _1_ok && _2_x == 19.0; 19 _2_x = 1.0; 20 _1_ok = _1_ok && _2_x == 1.0; 21 _2_x = -2.0; 22 _1_ok = _1_ok && _2_x == -2.0; 23 _2_x = 3.0; 24 _1_ok = _1_ok && _2_x == 3.0; 25 _2_x = -4.0; 26 _1_ok = _1_ok && _2_x == -4.0; 27 _2_x = 5.0; 28 _1_ok = _1_ok && _2_x == 5.0; 29 _2_x = -6.0; 30 _1_ok = _1_ok && _2_x == -6.0; 31 _2_x = 7.0; 32 _1_ok = _1_ok && _2_x == 7.0; 33 _2_x = -8.0; 34 _1_ok = _1_ok && _2_x == -8.0; 35 _2_x = 9.0; 36 _1_ok = _1_ok && _2_x == 9.0; 37 _2_x = -10.0; 38 _1_ok = _1_ok && _2_x == -10.0; 39 _2_x = 11.0; 40 _1_ok = _1_ok && _2_x == 11.0; 41 _2_x = -12.0; 42 _1_ok = _1_ok && _2_x == -12.0; 43 _2_x = _0_unknown; 44 _1_ok = _1_ok && _2_x == _0_unknown; 45 _2_x = _0_unknown; 46 _1_ok = _1_ok && _2_x == _0_unknown; 47 _2_x = _0_unknown; 48 _1_ok = _1_ok && _2_x == _0_unknown; 49 _2_x = 0.0; 50 _1_ok = _1_ok && _2_x == 0.0; 51 _2_x = _0_unknown; 52 _1_ok = _1_ok && _2_x == _0_unknown; 53 _2_x = _0_unknown; 54 _1_ok = _1_ok && _2_x == _0_unknown; 55 _2_x = 0.0; 56 _1_ok = _1_ok && _2_x == 0.0; 57 _2_x = _0_unknown; 58 _1_ok = _1_ok && _2_x == _0_unknown; 59 _2_x = 0.0 / _0_unknown; 60 _1_ok = _1_ok && _2_x == 0.0; 61 _2_x += 1.0; 62 _1_ok = _1_ok && _2_x == 1.0; 63 _1_ok = _1_ok && _2_x == 1.0; 64 _2_x -= 2.0; 65 _1_ok = _1_ok && _2_x == -1.0; 66 _1_ok = _1_ok && _2_x == -1.0; 67 _1_ok = _1_ok && _2_x == -1.0; 68 _2_x *= 2.0; 69 _1_ok = _1_ok && _2_x == -2.0; 70 _1_ok = _1_ok && _2_x == -2.0; 71 _2_x /= 2.0; 72 _1_ok = _1_ok && _2_x == -1.0; 73 return _1_ok ? colorGreen : colorRed; 74} 75