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1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5vec4 main() {
6    bool _0_ok = true;
7    int _1_x = 14;
8    _0_ok = _0_ok && _1_x == 14;
9    _1_x = 6;
10    _0_ok = _0_ok && _1_x == 6;
11    _1_x = 5;
12    _0_ok = _0_ok && _1_x == 5;
13    _1_x = 16;
14    _0_ok = _0_ok && _1_x == 16;
15    _1_x = -8;
16    _0_ok = _0_ok && _1_x == -8;
17    _1_x = 32;
18    _0_ok = _0_ok && _1_x == 32;
19    _1_x = 33;
20    _0_ok = _0_ok && _1_x == 33;
21    return _0_ok ? colorGreen : colorRed;
22}
23