1 2out vec4 sk_FragColor; 3uniform vec4 colorRed; 4uniform vec4 colorGreen; 5vec4 main() { 6 bool _0_ok = true; 7 int _1_x = 14; 8 _0_ok = _0_ok && _1_x == 14; 9 _1_x = 6; 10 _0_ok = _0_ok && _1_x == 6; 11 _1_x = 5; 12 _0_ok = _0_ok && _1_x == 5; 13 _1_x = 16; 14 _0_ok = _0_ok && _1_x == 16; 15 _1_x = -8; 16 _0_ok = _0_ok && _1_x == -8; 17 _1_x = 32; 18 _0_ok = _0_ok && _1_x == 32; 19 _1_x = 33; 20 _0_ok = _0_ok && _1_x == 33; 21 return _0_ok ? colorGreen : colorRed; 22} 23