1#version 110 2uniform sampler1D one; 3uniform sampler2D two; 4void main() { 5 vec4 a = texture1D(one, 0.0, -0.5); 6 vec4 b = texture2D(two, vec2(0.0), -0.5); 7 vec4 c = texture1DProj(one, vec2(0.0), -0.5); 8 vec4 d = texture2DProj(two, vec3(0.0), -0.5); 9 gl_FragColor = vec4(a.x, b.x, c.x, d.x); 10} 11