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1#version 110
2uniform sampler1D one;
3uniform sampler2D two;
4void main() {
5    vec4 a = texture1D(one, 0.0, -0.5);
6    vec4 b = texture2D(two, vec2(0.0), -0.5);
7    vec4 c = texture1DProj(one, vec2(0.0), -0.5);
8    vec4 d = texture2DProj(two, vec3(0.0), -0.5);
9    gl_FragColor = vec4(a.x, b.x, c.x, d.x);
10}
11