1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpName %main "main" 12OpDecorate %sk_FragColor RelaxedPrecision 13OpDecorate %sk_FragColor Location 0 14OpDecorate %sk_FragColor Index 0 15OpDecorate %sk_Clockwise BuiltIn FrontFacing 16OpMemberDecorate %_UniformBuffer 0 Offset 0 17OpMemberDecorate %_UniformBuffer 1 Offset 4 18OpDecorate %_UniformBuffer Block 19OpDecorate %10 Binding 0 20OpDecorate %10 DescriptorSet 0 21OpDecorate %23 RelaxedPrecision 22OpDecorate %31 RelaxedPrecision 23%float = OpTypeFloat 32 24%v4float = OpTypeVector %float 4 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26%sk_FragColor = OpVariable %_ptr_Output_v4float Output 27%bool = OpTypeBool 28%_ptr_Input_bool = OpTypePointer Input %bool 29%sk_Clockwise = OpVariable %_ptr_Input_bool Input 30%int = OpTypeInt 32 1 31%uint = OpTypeInt 32 0 32%_UniformBuffer = OpTypeStruct %int %uint 33%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 34%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 35%void = OpTypeVoid 36%16 = OpTypeFunction %void 37%_ptr_Uniform_int = OpTypePointer Uniform %int 38%int_0 = OpConstant %int 0 39%_ptr_Output_float = OpTypePointer Output %float 40%_ptr_Uniform_uint = OpTypePointer Uniform %uint 41%int_1 = OpConstant %int 1 42%main = OpFunction %void None %16 43%17 = OpLabel 44%19 = OpAccessChain %_ptr_Uniform_int %10 %int_0 45%22 = OpLoad %int %19 46%18 = OpExtInst %int %1 FindSMsb %22 47%23 = OpConvertSToF %float %18 48%24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 49OpStore %24 %23 50%27 = OpAccessChain %_ptr_Uniform_uint %10 %int_1 51%30 = OpLoad %uint %27 52%26 = OpExtInst %int %1 FindUMsb %30 53%31 = OpConvertSToF %float %26 54%32 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1 55OpStore %32 %31 56OpReturn 57OpFunctionEnd 58