1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %_UniformBuffer "_UniformBuffer" 9OpMemberName %_UniformBuffer 0 "a" 10OpMemberName %_UniformBuffer 1 "b" 11OpMemberName %_UniformBuffer 2 "c" 12OpName %main "main" 13OpDecorate %sk_FragColor RelaxedPrecision 14OpDecorate %sk_FragColor Location 0 15OpDecorate %sk_FragColor Index 0 16OpDecorate %sk_Clockwise BuiltIn FrontFacing 17OpMemberDecorate %_UniformBuffer 0 Offset 0 18OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 19OpMemberDecorate %_UniformBuffer 1 Offset 4 20OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 21OpMemberDecorate %_UniformBuffer 2 Offset 8 22OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision 23OpDecorate %_UniformBuffer Block 24OpDecorate %10 Binding 0 25OpDecorate %10 DescriptorSet 0 26OpDecorate %16 RelaxedPrecision 27OpDecorate %21 RelaxedPrecision 28OpDecorate %24 RelaxedPrecision 29OpDecorate %27 RelaxedPrecision 30%float = OpTypeFloat 32 31%v4float = OpTypeVector %float 4 32%_ptr_Output_v4float = OpTypePointer Output %v4float 33%sk_FragColor = OpVariable %_ptr_Output_v4float Output 34%bool = OpTypeBool 35%_ptr_Input_bool = OpTypePointer Input %bool 36%sk_Clockwise = OpVariable %_ptr_Input_bool Input 37%_UniformBuffer = OpTypeStruct %float %float %float 38%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 39%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 40%void = OpTypeVoid 41%14 = OpTypeFunction %void 42%_ptr_Uniform_float = OpTypePointer Uniform %float 43%int = OpTypeInt 32 1 44%int_0 = OpConstant %int 0 45%int_1 = OpConstant %int 1 46%int_2 = OpConstant %int 2 47%_ptr_Output_float = OpTypePointer Output %float 48%main = OpFunction %void None %14 49%15 = OpLabel 50%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0 51%21 = OpLoad %float %17 52%22 = OpAccessChain %_ptr_Uniform_float %10 %int_1 53%24 = OpLoad %float %22 54%25 = OpAccessChain %_ptr_Uniform_float %10 %int_2 55%27 = OpLoad %float %25 56%16 = OpExtInst %float %1 Fma %21 %24 %27 57%28 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 58OpStore %28 %16 59OpReturn 60OpFunctionEnd 61