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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 colorGreen;
6    half4 colorRed;
7    float2x2 testMatrix2x2;
8    half3x3 testMatrix3x3;
9};
10struct Inputs {
11};
12struct Outputs {
13    half4 sk_FragColor [[color(0)]];
14};
15
16thread bool operator==(const half2x2 left, const half2x2 right);
17thread bool operator!=(const half2x2 left, const half2x2 right);
18
19thread bool operator==(const float2x2 left, const float2x2 right);
20thread bool operator!=(const float2x2 left, const float2x2 right);
21
22thread bool operator==(const half3x3 left, const half3x3 right);
23thread bool operator!=(const half3x3 left, const half3x3 right);
24
25template <typename T, int C, int R>
26matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {
27    for (int c = 0; c < C; ++c) {
28        a[c] *= b[c];
29    }
30    return a;
31}
32thread bool operator==(const half2x2 left, const half2x2 right) {
33    return all(left[0] == right[0]) &&
34           all(left[1] == right[1]);
35}
36thread bool operator!=(const half2x2 left, const half2x2 right) {
37    return !(left == right);
38}
39thread bool operator==(const float2x2 left, const float2x2 right) {
40    return all(left[0] == right[0]) &&
41           all(left[1] == right[1]);
42}
43thread bool operator!=(const float2x2 left, const float2x2 right) {
44    return !(left == right);
45}
46thread bool operator==(const half3x3 left, const half3x3 right) {
47    return all(left[0] == right[0]) &&
48           all(left[1] == right[1]) &&
49           all(left[2] == right[2]);
50}
51thread bool operator!=(const half3x3 left, const half3x3 right) {
52    return !(left == right);
53}
54fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
55    Outputs _out;
56    (void)_out;
57    half2x2 h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h));
58    float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0));
59    half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)));
60    _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
61    return _out;
62}
63