1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 testInputs; 6 half4 colorGreen; 7 half4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 15 Outputs _out; 16 (void)_out; 17 const float4 expectedA = float4(-1.0, 0.0, 1.0, 2.0); 18 _out.sk_FragColor = ((float(rint(_uniforms.testInputs.x)) == -1.0 && all(float2(rint(_uniforms.testInputs.xy)) == float2(-1.0, 0.0))) && all(float3(rint(_uniforms.testInputs.xyz)) == float3(-1.0, 0.0, 1.0))) && all(float4(rint(_uniforms.testInputs)) == expectedA) ? _uniforms.colorGreen : _uniforms.colorRed; 19 return _out; 20} 21