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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    uint a;
6};
7struct Inputs {
8};
9struct Outputs {
10    half4 sk_FragColor [[color(0)]];
11};
12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
13    Outputs _out;
14    (void)_out;
15    _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a)));
16    _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a));
17    _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a));
18    _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a));
19    _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a));
20    return _out;
21}
22