1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 uint a; 6}; 7struct Inputs { 8}; 9struct Outputs { 10 half4 sk_FragColor [[color(0)]]; 11}; 12fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 13 Outputs _out; 14 (void)_out; 15 _out.sk_FragColor.xy = half2(float2(as_type<half2>(_uniforms.a))); 16 _out.sk_FragColor.xy = half2(unpack_unorm2x16_to_float(_uniforms.a)); 17 _out.sk_FragColor.xy = half2(unpack_snorm2x16_to_float(_uniforms.a)); 18 _out.sk_FragColor = half4(unpack_unorm4x8_to_float(_uniforms.a)); 19 _out.sk_FragColor = half4(unpack_snorm4x8_to_float(_uniforms.a)); 20 return _out; 21} 22