1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 half4 sk_FragColor [[color(0)]]; 8}; 9struct Globals { 10 half2 glob; 11}; 12half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread half2& c, thread half3& d); 13half4 _skOutParamHelper0_fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half _var0, thread half3& b, thread half2& glob, thread half3x3& d) { 14 half2 _var1; 15 half2 _var2 = glob.yx; 16 half3 _var3 = d[1].zyx; 17 half4 _skResult = fn_h4hh2h2h3(_out, _globals, _var0, _var1, _var2, _var3); 18 b.yz = _var1; 19 glob.yx = _var2; 20 d[1].zyx = _var3; 21 return _skResult; 22} 23half4 fn_h4hh2h2h3(thread Outputs& _out, thread Globals& _globals, half a, thread half2& b, thread half2& c, thread half3& d) { 24 a = _out.sk_FragColor.x + a; 25 b = _out.sk_FragColor.yz - _globals.glob.y; 26 c *= a; 27 d = _out.sk_FragColor.www / d; 28 return half4(a, b.x, c.y, d.x); 29} 30fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 31 Globals _globals{half2(1.0h)}; 32 (void)_globals; 33 Outputs _out; 34 (void)_out; 35 half2 a = half2(1.0h); 36 half3 b = half3(2.0h); 37 half3x3 d = half3x3(4.0h); 38 _out.sk_FragColor = _skOutParamHelper0_fn_h4hh2h2h3(_out, _globals, a.x, b, _globals.glob, d); 39 return _out; 40} 41