1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4struct S { 5 float f; 6 float af[5]; 7 vec4 h4; 8 vec4 ah4[5]; 9}; 10vec4 globalVar; 11S globalStruct; 12vec4 main() { 13 int i; 14 i = 0; 15 ivec4 i4; 16 i4 = ivec4(1, 2, 3, 4); 17 mat3 f3x3; 18 f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 19 vec4 x; 20 x.w = 0.0; 21 x.yx = vec2(0.0); 22 int ai[1]; 23 ai[0] = 0; 24 ivec4 ai4[1]; 25 ai4[0] = ivec4(1, 2, 3, 4); 26 mat3 ah2x4[1]; 27 ah2x4[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 28 vec4 af4[1]; 29 af4[0].x = 0.0; 30 af4[0].ywxz = vec4(1.0); 31 S s; 32 s.f = 0.0; 33 s.af[1] = 0.0; 34 s.h4.zxy = vec3(9.0); 35 s.ah4[2].yw = vec2(5.0); 36 globalVar = vec4(0.0); 37 globalStruct.f = 0.0; 38 float l; 39 l = 0.0; 40 ai[0] += ai4[0].x; 41 s.f = 1.0; 42 s.af[0] = 2.0; 43 s.h4 = vec4(1.0); 44 s.ah4[0] = vec4(2.0); 45 af4[0] *= ah2x4[0][0].x; 46 i4.y *= i; 47 x.y *= l; 48 s.f *= l; 49 return colorGreen; 50} 51