1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorRed; 6 half4 colorGreen; 7 half4 colorWhite; 8 half4 colorBlack; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x); 16void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread half4& d) { 17 half4 _var0; 18 setToColorBlack_vh4(_uniforms, _var0); 19 d = _var0; 20} 21void setToColorBlack_vh4(Uniforms _uniforms, thread half4& x) { 22 x = _uniforms.colorBlack; 23} 24fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 25 Outputs _out; 26 (void)_out; 27 half4 a; 28 half4 b; 29 half4 c; 30 half4 d; 31 (b = _uniforms.colorRed , c = _uniforms.colorGreen); 32 a = ( _skOutParamHelper0_setToColorBlack_vh4(_uniforms, d) , _uniforms.colorWhite); 33 a *= a; 34 b *= b; 35 c *= c; 36 d *= d; 37 _out.sk_FragColor = ((all(a == _uniforms.colorWhite) && all(b == _uniforms.colorRed)) && all(c == _uniforms.colorGreen)) && all(d == _uniforms.colorBlack) ? _uniforms.colorGreen : _uniforms.colorRed; 38 return _out; 39} 40