1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Vertex %main "main" %3 %pos 5OpName %sk_PerVertex "sk_PerVertex" 6OpMemberName %sk_PerVertex 0 "sk_Position" 7OpMemberName %sk_PerVertex 1 "sk_PointSize" 8OpName %pos "pos" 9OpName %main "main" 10OpMemberDecorate %sk_PerVertex 0 BuiltIn Position 11OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize 12OpDecorate %sk_PerVertex Block 13OpDecorate %pos Location 0 14%float = OpTypeFloat 32 15%v4float = OpTypeVector %float 4 16%sk_PerVertex = OpTypeStruct %v4float %float 17%_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex 18%3 = OpVariable %_ptr_Output_sk_PerVertex Output 19%_ptr_Input_v4float = OpTypePointer Input %v4float 20%pos = OpVariable %_ptr_Input_v4float Input 21%void = OpTypeVoid 22%11 = OpTypeFunction %void 23%int = OpTypeInt 32 1 24%int_0 = OpConstant %int 0 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26%main = OpFunction %void None %11 27%12 = OpLabel 28%13 = OpLoad %v4float %pos 29%16 = OpAccessChain %_ptr_Output_v4float %3 %int_0 30OpStore %16 %13 31OpReturn 32OpFunctionEnd 33