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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    float4 sk_RTAdjust;
6};
7struct Inputs {
8    float4 pos  [[attribute(0)]];
9};
10struct Outputs {
11    float4 sk_Position [[position]];
12    float sk_PointSize [[point_size]];
13};
14vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
15    Outputs _out;
16    (void)_out;
17    _out.sk_Position = _in.pos;
18    _out.sk_Position = float4(_out.sk_Position.xy * _uniforms.sk_RTAdjust.xz + _out.sk_Position.ww * _uniforms.sk_RTAdjust.yw, 0.0, _out.sk_Position.w);
19    return _out;
20}
21