1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpDecorate %sk_FragColor RelaxedPrecision 10OpDecorate %sk_FragColor Location 0 11OpDecorate %sk_FragColor Index 0 12OpDecorate %sk_Clockwise BuiltIn FrontFacing 13OpDecorate %15 RelaxedPrecision 14%float = OpTypeFloat 32 15%v4float = OpTypeVector %float 4 16%_ptr_Output_v4float = OpTypePointer Output %v4float 17%sk_FragColor = OpVariable %_ptr_Output_v4float Output 18%bool = OpTypeBool 19%_ptr_Input_bool = OpTypePointer Input %bool 20%sk_Clockwise = OpVariable %_ptr_Input_bool Input 21%void = OpTypeVoid 22%11 = OpTypeFunction %void 23%false = OpConstantFalse %bool 24%float_0 = OpConstant %float 0 25%15 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 26%main = OpFunction %void None %11 27%12 = OpLabel 28OpStore %sk_FragColor %15 29OpReturn 30OpFunctionEnd 31