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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Inputs {
5};
6struct Outputs {
7    half4 sk_FragColor [[color(0)]];
8};
9struct T {
10    int x;
11    float2 u_skRTFlip;
12};
13struct Globals {
14    constant T* _anonInterface0;
15};
16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant T& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17    Globals _globals{&_anonInterface0};
18    (void)_globals;
19    Outputs _out;
20    (void)_out;
21    return _out;
22}
23