1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Inputs { 5}; 6struct Outputs { 7 half4 sk_FragColor [[color(0)]]; 8}; 9struct T { 10 int x; 11 float2 u_skRTFlip; 12}; 13struct Globals { 14 constant T* _anonInterface0; 15}; 16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant T& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17 Globals _globals{&_anonInterface0}; 18 (void)_globals; 19 Outputs _out; 20 (void)_out; 21 return _out; 22} 23