1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 half4 colorGreen; 6 half4 colorRed; 7 half unknownInput; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 half4 sk_FragColor [[color(0)]]; 13}; 14bool return_on_both_sides_b(Uniforms _uniforms) { 15 if (_uniforms.unknownInput == 1.0h) return true; else return true; 16} 17bool for_inside_body_b() { 18 for (int x = 0;x <= 10; ++x) { 19 return true; 20 } 21} 22bool after_for_body_b() { 23 for (int x = 0;x <= 10; ++x) { 24 true; 25 } 26 return true; 27} 28bool for_with_double_sided_conditional_return_b(Uniforms _uniforms) { 29 for (int x = 0;x <= 10; ++x) { 30 if (_uniforms.unknownInput == 1.0h) return true; else return true; 31 } 32} 33bool if_else_chain_b(Uniforms _uniforms) { 34 if (_uniforms.unknownInput == 1.0h) return true; else if (_uniforms.unknownInput == 2.0h) return false; else if (_uniforms.unknownInput == 3.0h) return true; else if (_uniforms.unknownInput == 4.0h) return false; else return true; 35} 36fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 37 Outputs _out; 38 (void)_out; 39 _out.sk_FragColor = ((((true && return_on_both_sides_b(_uniforms)) && for_inside_body_b()) && after_for_body_b()) && for_with_double_sided_conditional_return_b(_uniforms)) && if_else_chain_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 40 return _out; 41} 42