1 2out vec4 sk_FragColor; 3uniform bool x; 4uniform bool y; 5uniform int i; 6uniform int j; 7void main() { 8 bool andXY = x && y; 9 bool orXY = x || y; 10 bool combo = x && y || (x || y); 11 bool prec = i + j == 3 && y; 12 while (((andXY && orXY) && combo) && prec) { 13 sk_FragColor = vec4(0.0); 14 break; 15 } 16} 17