• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2out vec4 sk_FragColor;
3uniform bool x;
4uniform bool y;
5uniform int i;
6uniform int j;
7void main() {
8    bool andXY = x && y;
9    bool orXY = x || y;
10    bool combo = x && y || (x || y);
11    bool prec = i + j == 3 && y;
12    while (((andXY && orXY) && combo) && prec) {
13        sk_FragColor = vec4(0.0);
14        break;
15    }
16}
17