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1// Dear ImGui: standalone example application for OSX + OpenGL2, using legacy fixed pipeline
2// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
3// Read online: https://github.com/ocornut/imgui/tree/master/docs
4
5#import <Cocoa/Cocoa.h>
6#import <OpenGL/gl.h>
7#import <OpenGL/glu.h>
8
9#include "imgui.h"
10#include "imgui_impl_opengl2.h"
11#include "imgui_impl_osx.h"
12
13//-----------------------------------------------------------------------------------
14// AppView
15//-----------------------------------------------------------------------------------
16
17@interface AppView : NSOpenGLView
18{
19    NSTimer*    animationTimer;
20}
21@end
22
23@implementation AppView
24
25-(void)prepareOpenGL
26{
27    [super prepareOpenGL];
28
29#ifndef DEBUG
30    GLint swapInterval = 1;
31    [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
32    if (swapInterval == 0)
33        NSLog(@"Error: Cannot set swap interval.");
34#endif
35}
36
37-(void)initialize
38{
39    // Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
40    // This monitor taps into global event stream and captures these events.
41    NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged;
42    [NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
43    {
44        ImGui_ImplOSX_HandleEvent(event, self);
45        return event;
46    }];
47
48    // Setup Dear ImGui context
49    // FIXME: This example doesn't have proper cleanup...
50    IMGUI_CHECKVERSION();
51    ImGui::CreateContext();
52    ImGuiIO& io = ImGui::GetIO(); (void)io;
53    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
54    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls
55
56    // Setup Dear ImGui style
57    ImGui::StyleColorsDark();
58    //ImGui::StyleColorsClassic();
59
60    // Setup Platform/Renderer backends
61    ImGui_ImplOSX_Init();
62    ImGui_ImplOpenGL2_Init();
63
64    // Load Fonts
65    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
66    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
67    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
68    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
69    // - Read 'docs/FONTS.txt' for more instructions and details.
70    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
71    //io.Fonts->AddFontDefault();
72    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
73    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
74    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
75    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
76    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
77    //IM_ASSERT(font != NULL);
78}
79
80-(void)updateAndDrawDemoView
81{
82    // Start the Dear ImGui frame
83    ImGui_ImplOpenGL2_NewFrame();
84    ImGui_ImplOSX_NewFrame(self);
85    ImGui::NewFrame();
86
87    // Our state (make them static = more or less global) as a convenience to keep the example terse.
88    static bool show_demo_window = true;
89    static bool show_another_window = false;
90    static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
91
92    // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
93    if (show_demo_window)
94        ImGui::ShowDemoWindow(&show_demo_window);
95
96    // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
97    {
98        static float f = 0.0f;
99        static int counter = 0;
100
101        ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
102
103        ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
104        ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
105        ImGui::Checkbox("Another Window", &show_another_window);
106
107        ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
108        ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
109
110        if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
111            counter++;
112        ImGui::SameLine();
113        ImGui::Text("counter = %d", counter);
114
115        ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
116        ImGui::End();
117    }
118
119    // 3. Show another simple window.
120    if (show_another_window)
121    {
122        ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
123        ImGui::Text("Hello from another window!");
124        if (ImGui::Button("Close Me"))
125            show_another_window = false;
126        ImGui::End();
127    }
128
129    // Rendering
130    ImGui::Render();
131    ImDrawData* draw_data = ImGui::GetDrawData();
132
133    [[self openGLContext] makeCurrentContext];
134    GLsizei width  = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
135    GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
136    glViewport(0, 0, width, height);
137    glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
138    glClear(GL_COLOR_BUFFER_BIT);
139
140    ImGui_ImplOpenGL2_RenderDrawData(draw_data);
141
142    // Present
143    [[self openGLContext] flushBuffer];
144
145    if (!animationTimer)
146        animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
147}
148
149-(void)reshape                              { [[self openGLContext] update]; [self updateAndDrawDemoView]; }
150-(void)drawRect:(NSRect)bounds              { [self updateAndDrawDemoView]; }
151-(void)animationTimerFired:(NSTimer*)timer  { [self setNeedsDisplay:YES]; }
152-(BOOL)acceptsFirstResponder                { return (YES); }
153-(BOOL)becomeFirstResponder                 { return (YES); }
154-(BOOL)resignFirstResponder                 { return (YES); }
155-(void)dealloc                              { animationTimer = nil; }
156
157//-----------------------------------------------------------------------------------
158// Input processing
159//-----------------------------------------------------------------------------------
160
161// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
162// Other events are registered via addLocalMonitorForEventsMatchingMask()
163-(void)mouseDown:(NSEvent *)event           { ImGui_ImplOSX_HandleEvent(event, self); }
164-(void)rightMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self); }
165-(void)otherMouseDown:(NSEvent *)event      { ImGui_ImplOSX_HandleEvent(event, self); }
166-(void)mouseUp:(NSEvent *)event             { ImGui_ImplOSX_HandleEvent(event, self); }
167-(void)rightMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); }
168-(void)otherMouseUp:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); }
169-(void)mouseMoved:(NSEvent *)event          { ImGui_ImplOSX_HandleEvent(event, self); }
170-(void)mouseDragged:(NSEvent *)event        { ImGui_ImplOSX_HandleEvent(event, self); }
171-(void)rightMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); }
172-(void)rightMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self); }
173-(void)otherMouseMoved:(NSEvent *)event     { ImGui_ImplOSX_HandleEvent(event, self); }
174-(void)otherMouseDragged:(NSEvent *)event   { ImGui_ImplOSX_HandleEvent(event, self); }
175-(void)scrollWheel:(NSEvent *)event         { ImGui_ImplOSX_HandleEvent(event, self); }
176
177@end
178
179//-----------------------------------------------------------------------------------
180// AppDelegate
181//-----------------------------------------------------------------------------------
182
183@interface AppDelegate : NSObject <NSApplicationDelegate>
184@property (nonatomic, readonly) NSWindow* window;
185@end
186
187@implementation AppDelegate
188@synthesize window = _window;
189
190-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
191{
192    return YES;
193}
194
195-(NSWindow*)window
196{
197    if (_window != nil)
198        return (_window);
199
200    NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0);
201
202    _window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
203    [_window setTitle:@"Dear ImGui OSX+OpenGL2 Example"];
204    [_window setAcceptsMouseMovedEvents:YES];
205    [_window setOpaque:YES];
206    [_window makeKeyAndOrderFront:NSApp];
207
208    return (_window);
209}
210
211-(void)setupMenu
212{
213    NSMenu* mainMenuBar = [[NSMenu alloc] init];
214    NSMenu* appMenu;
215    NSMenuItem* menuItem;
216
217    appMenu = [[NSMenu alloc] initWithTitle:@"Dear ImGui OSX+OpenGL2 Example"];
218    menuItem = [appMenu addItemWithTitle:@"Quit Dear ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
219    [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagCommand];
220
221    menuItem = [[NSMenuItem alloc] init];
222    [menuItem setSubmenu:appMenu];
223
224    [mainMenuBar addItem:menuItem];
225
226    appMenu = nil;
227    [NSApp setMainMenu:mainMenuBar];
228}
229
230-(void)dealloc
231{
232    _window = nil;
233}
234
235-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
236{
237    // Make the application a foreground application (else it won't receive keyboard events)
238    ProcessSerialNumber psn = {0, kCurrentProcess};
239    TransformProcessType(&psn, kProcessTransformToForegroundApplication);
240
241    // Menu
242    [self setupMenu];
243
244    NSOpenGLPixelFormatAttribute attrs[] =
245    {
246        NSOpenGLPFADoubleBuffer,
247        NSOpenGLPFADepthSize, 32,
248        0
249    };
250
251    NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
252    AppView* view = [[AppView alloc] initWithFrame:self.window.frame pixelFormat:format];
253    format = nil;
254#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
255    if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
256        [view setWantsBestResolutionOpenGLSurface:YES];
257#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
258    [self.window setContentView:view];
259
260    if ([view openGLContext] == nil)
261        NSLog(@"No OpenGL Context!");
262
263    [view initialize];
264}
265
266@end
267
268//-----------------------------------------------------------------------------------
269// Application main() function
270//-----------------------------------------------------------------------------------
271
272int main(int argc, const char* argv[])
273{
274    @autoreleasepool
275    {
276        NSApp = [NSApplication sharedApplication];
277        AppDelegate* delegate = [[AppDelegate alloc] init];
278        [[NSApplication sharedApplication] setDelegate:delegate];
279        [NSApp run];
280    }
281    return NSApplicationMain(argc, argv);
282}
283