1#pragma clang diagnostic ignored "-Wmissing-prototypes" 2 3#include <metal_stdlib> 4#include <simd/simd.h> 5 6using namespace metal; 7 8struct main0_out 9{ 10 float4 FragColor [[color(0)]]; 11}; 12 13static inline __attribute__((always_inline)) 14float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord, thread uint& gl_ViewIndex) 15{ 16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID); 17 return _24; 18} 19 20fragment main0_out main0(constant uint* spvViewMask [[buffer(24)]], texture2d_ms_array<float> uSubpass0 [[texture(0)]], texture2d_ms_array<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]], uint gl_ViewIndex [[render_target_array_index]]) 21{ 22 main0_out out = {}; 23 gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5; 24 gl_ViewIndex += spvViewMask[0]; 25 out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 1) + uSubpass1.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord, gl_ViewIndex); 26 return out; 27} 28 29