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1#pragma clang diagnostic ignored "-Wmissing-prototypes"
2
3#include <metal_stdlib>
4#include <simd/simd.h>
5
6using namespace metal;
7
8struct main0_out
9{
10    float4 FragColor [[color(0)]];
11};
12
13static inline __attribute__((always_inline))
14float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thread float4& gl_FragCoord, thread uint& gl_ViewIndex)
15{
16    float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID);
17    return _24;
18}
19
20fragment main0_out main0(constant uint* spvViewMask [[buffer(24)]], texture2d_ms_array<float> uSubpass0 [[texture(0)]], texture2d_ms_array<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], float4 gl_FragCoord [[position]], uint gl_ViewIndex [[render_target_array_index]])
21{
22    main0_out out = {};
23    gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5;
24    gl_ViewIndex += spvViewMask[0];
25    out.FragColor = (uSubpass0.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 1) + uSubpass1.read(uint2(gl_FragCoord.xy), gl_ViewIndex, 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord, gl_ViewIndex);
26    return out;
27}
28
29