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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 FragColor [[color(0)]];
9};
10
11fragment main0_out main0(uint gl_SampleID [[sample_id]])
12{
13    main0_out out = {};
14    float2 gl_SamplePosition = get_sample_position(gl_SampleID);
15    out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0);
16    return out;
17}
18
19