1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 FragColor [[color(0)]]; 9}; 10 11fragment main0_out main0(uint gl_SampleID [[sample_id]]) 12{ 13 main0_out out = {}; 14 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 15 out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0); 16 return out; 17} 18 19