1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(location = 0) out vec4 FragColor; 6layout(location = 0) flat in mediump int vA; 7layout(location = 1) flat in mediump int vB; 8 9void main() 10{ 11 FragColor = vec4(0.0); 12 mediump int _10 = 0; 13 mediump int _15 = 0; 14 for (mediump int _16 = 0, _17 = 0; _16 < vA; _17 = _15, _16 += _10) 15 { 16 if ((vA + _16) == 20) 17 { 18 _15 = 50; 19 } 20 else 21 { 22 _15 = ((vB + _16) == 40) ? 60 : _17; 23 } 24 _10 = _15 + 10; 25 FragColor += vec4(1.0); 26 } 27} 28 29