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1#version 450
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4#ifndef SPIRV_CROSS_CONSTANT_ID_2
5#define SPIRV_CROSS_CONSTANT_ID_2 1
6#endif
7const int SONE = SPIRV_CROSS_CONSTANT_ID_2;
8#ifndef SPIRV_CROSS_CONSTANT_ID_3
9#define SPIRV_CROSS_CONSTANT_ID_3 2
10#endif
11const int STWO = SPIRV_CROSS_CONSTANT_ID_3;
12const int _10 = (SONE + STWO);
13const uint _13 = (uint(_10) + 0u);
14#ifndef SPIRV_CROSS_CONSTANT_ID_5
15#define SPIRV_CROSS_CONSTANT_ID_5 1u
16#endif
17const uint UONE = SPIRV_CROSS_CONSTANT_ID_5;
18const uint _15 = (_13 + UONE);
19#ifndef SPIRV_CROSS_CONSTANT_ID_6
20#define SPIRV_CROSS_CONSTANT_ID_6 2u
21#endif
22const uint UTWO = SPIRV_CROSS_CONSTANT_ID_6;
23const uint IADD = (_15 + UTWO);
24const uint _19 = (IADD - 5u);
25const uint _28 = (uint(SONE) + 0u);
26const uint ISUB = (UTWO - _28);
27const uint IMUL = (UTWO * UTWO);
28const uint _37 = (IMUL - 3u);
29const uint UDIV = (UTWO / UTWO);
30#ifndef SPIRV_CROSS_CONSTANT_ID_4
31#define SPIRV_CROSS_CONSTANT_ID_4 -2
32#endif
33const int SNEG_TWO = SPIRV_CROSS_CONSTANT_ID_4;
34const int SDIV = (STWO / SNEG_TWO);
35const int _52 = (SDIV + 2);
36#ifndef SPIRV_CROSS_CONSTANT_ID_7
37#define SPIRV_CROSS_CONSTANT_ID_7 -3
38#endif
39const int SNEG_THREE = SPIRV_CROSS_CONSTANT_ID_7;
40const int SMOD = (STWO % SNEG_THREE);
41const int _66 = (SMOD + 2);
42const uint UMOD = (IADD % IMUL);
43const uint _73 = (UMOD - 1u);
44const uint LSHL = (IADD << ISUB);
45const uint _81 = (LSHL - 11u);
46const uint RSHL = (IADD >> ISUB);
47const uint _89 = (RSHL - 2u);
48const int _95 = int(IADD + 0u);
49const int _96 = (-_95);
50const int _97 = (-SDIV);
51const int RSHA = (_96 >> _97);
52const int _100 = (RSHA + 4);
53const bool IEQ = (IADD == ISUB);
54const int _109 = IEQ ? 2 : 1;
55const bool INEQ = (IADD != ISUB);
56const int _116 = INEQ ? 1 : 2;
57const bool ULT = (IADD < ISUB);
58const int _123 = ULT ? 2 : 1;
59const bool ULE = (IADD <= ISUB);
60const int _130 = ULE ? 2 : 1;
61const bool UGT = (IADD > ISUB);
62const int _137 = UGT ? 1 : 2;
63const bool UGE = (IADD >= ISUB);
64const int _144 = UGE ? 1 : 2;
65const bool SLT = (SMOD < 1);
66const int _151 = SLT ? 1 : 2;
67const bool SLE = (SMOD <= 1);
68const int _158 = SLE ? 1 : 2;
69const bool SGT = (SMOD > 1);
70const int _165 = SGT ? 2 : 1;
71const bool SGE = (SMOD >= 1);
72const int _172 = SGE ? 2 : 1;
73const bool LOR = (IEQ || SLT);
74const int _179 = LOR ? 1 : 2;
75const bool LAND = (IEQ && SLT);
76const int _186 = LAND ? 2 : 1;
77const bool LNOT = (!LOR);
78const int _193 = LNOT ? 2 : 1;
79const uint AND = (IADD & IADD);
80const uint _200 = (AND - 5u);
81const uint OR = (IADD | ISUB);
82const uint _208 = (OR - 6u);
83const uint XOR = (IADD ^ IADD);
84const uint _215 = (XOR + 1u);
85const uint NOT = (~XOR);
86const uint _223 = (NOT - 4294967294u);
87const bool LEQ = (LAND == LNOT);
88const int _230 = LEQ ? 1 : 2;
89const bool LNEQ = (LAND != LNOT);
90const int _237 = LNEQ ? 2 : 1;
91const uint SEL = IEQ ? IADD : ISUB;
92#ifndef SPIRV_CROSS_CONSTANT_ID_0
93#define SPIRV_CROSS_CONSTANT_ID_0 true
94#endif
95const bool TRUE = SPIRV_CROSS_CONSTANT_ID_0;
96#ifndef SPIRV_CROSS_CONSTANT_ID_1
97#define SPIRV_CROSS_CONSTANT_ID_1 false
98#endif
99const bool FALSE = SPIRV_CROSS_CONSTANT_ID_1;
100
101layout(binding = 0, std430) buffer SSBO_IAdd
102{
103    float val[_19];
104    float dummy;
105} IAdd;
106
107layout(binding = 1, std430) buffer SSBO_ISub
108{
109    float val[ISUB];
110    float dummy;
111} ISub;
112
113layout(binding = 2, std430) buffer SSBO_IMul
114{
115    float val[_37];
116    float dummy;
117} IMul;
118
119layout(binding = 3, std430) buffer SSBO_UDiv
120{
121    float val[UDIV];
122    float dummy;
123} UDiv;
124
125layout(binding = 4, std430) buffer SSBO_SDiv
126{
127    float val[_52];
128    float dummy;
129} SDiv;
130
131layout(binding = 5, std430) buffer SSBO_SRem
132{
133    float val[1];
134    float dummy;
135} SRem;
136
137layout(binding = 6, std430) buffer SSBO_SMod
138{
139    float val[_66];
140    float dummy;
141} SMod;
142
143layout(binding = 7, std430) buffer SSBO_UMod
144{
145    float val[_73];
146    float dummy;
147} UMod;
148
149layout(binding = 8, std430) buffer SSBO_LShl
150{
151    float val[_81];
152    float dummy;
153} LShl;
154
155layout(binding = 9, std430) buffer SSBO_RShl
156{
157    float val[_89];
158    float dummy;
159} RShl;
160
161layout(binding = 10, std430) buffer SSBO_RSha
162{
163    float val[_100];
164    float dummy;
165} RSha;
166
167layout(binding = 11, std430) buffer SSBO_IEq
168{
169    float val[_109];
170    float dummy;
171} IEq;
172
173layout(binding = 12, std430) buffer SSBO_INeq
174{
175    float val[_116];
176    float dummy;
177} INeq;
178
179layout(binding = 13, std430) buffer SSBO_Ult
180{
181    float val[_123];
182    float dummy;
183} Ult;
184
185layout(binding = 14, std430) buffer SSBO_Ule
186{
187    float val[_130];
188    float dummy;
189} Ule;
190
191layout(binding = 15, std430) buffer SSBO_Ugt
192{
193    float val[_137];
194    float dummy;
195} Ugt;
196
197layout(binding = 16, std430) buffer SSBO_Uge
198{
199    float val[_144];
200    float dummy;
201} Uge;
202
203layout(binding = 17, std430) buffer SSBO_Slt
204{
205    float val[_151];
206    float dummy;
207} Slt;
208
209layout(binding = 18, std430) buffer SSBO_Sle
210{
211    float val[_158];
212    float dummy;
213} Sle;
214
215layout(binding = 19, std430) buffer SSBO_Sgt
216{
217    float val[_165];
218    float dummy;
219} Sgt;
220
221layout(binding = 20, std430) buffer SSBO_Sge
222{
223    float val[_172];
224    float dummy;
225} Sge;
226
227layout(binding = 21, std430) buffer SSBO_Lor
228{
229    float val[_179];
230    float dummy;
231} Lor;
232
233layout(binding = 22, std430) buffer SSBO_Land
234{
235    float val[_186];
236    float dummy;
237} Land;
238
239layout(binding = 23, std430) buffer SSBO_Lnot
240{
241    float val[_193];
242    float dummy;
243} Lnot;
244
245layout(binding = 24, std430) buffer SSBO_And
246{
247    float val[_200];
248    float dummy;
249} And;
250
251layout(binding = 24, std430) buffer SSBO_Or
252{
253    float val[_208];
254    float dummy;
255} Or;
256
257layout(binding = 24, std430) buffer SSBO_Xor
258{
259    float val[_215];
260    float dummy;
261} Xor;
262
263layout(binding = 25, std430) buffer SSBO_Not
264{
265    float val[_223];
266    float dummy;
267} Not;
268
269layout(binding = 26, std430) buffer SSBO_Leq
270{
271    float val[_230];
272    float dummy;
273} Leq;
274
275layout(binding = 27, std430) buffer SSBO_Lneq
276{
277    float val[_237];
278    float dummy;
279} Lneq;
280
281layout(binding = 28, std430) buffer SSBO_Sel
282{
283    float val[SEL];
284    float dummy;
285} Sel;
286
287void main()
288{
289    IAdd.val[0] = 0.0;
290    ISub.val[0] = 0.0;
291    IMul.val[0] = 0.0;
292    UDiv.val[0] = 0.0;
293    SDiv.val[0] = 0.0;
294    SRem.val[0] = 0.0;
295    SMod.val[0] = 0.0;
296    UMod.val[0] = 0.0;
297    LShl.val[0] = 0.0;
298    RShl.val[0] = 0.0;
299    RSha.val[0] = 0.0;
300    IEq.val[0] = 0.0;
301    INeq.val[0] = 0.0;
302    Ult.val[0] = 0.0;
303    Ule.val[0] = 0.0;
304    Ugt.val[0] = 0.0;
305    Uge.val[0] = 0.0;
306    Slt.val[0] = 0.0;
307    Sle.val[0] = 0.0;
308    Sgt.val[0] = 0.0;
309    Sge.val[0] = 0.0;
310    Lor.val[0] = 0.0;
311    Land.val[0] = 0.0;
312    Lnot.val[0] = 0.0;
313    And.val[0] = 0.0;
314    Or.val[0] = 0.0;
315    Xor.val[0] = 0.0;
316    Not.val[0] = 0.0;
317    Leq.val[0] = 0.0;
318    Lneq.val[0] = 0.0;
319    Sel.val[0] = 0.0;
320}
321
322