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1#version 450
2
3out gl_PerVertex
4{
5    vec4 gl_Position;
6};
7
8invariant gl_Position;
9
10vec4 _main()
11{
12    return vec4(1.0);
13}
14
15void main()
16{
17    vec4 _14 = _main();
18    gl_Position = _14;
19}
20
21