• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4const vec4 _66[2] = vec4[](vec4(10.0), vec4(30.0));
5
6struct Composite
7{
8    vec4 a[2];
9    vec4 b[2];
10};
11
12const float _94[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
13
14layout(binding = 0, std430) buffer SSBO0
15{
16    vec4 as[];
17} _41;
18
19layout(binding = 1, std430) buffer SSBO1
20{
21    vec4 bs[];
22} _55;
23
24vec4 summe(vec4 values[3][2])
25{
26    return ((values[0][0] + values[2][1]) + values[0][1]) + values[1][0];
27}
28
29void main()
30{
31    vec4 values[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]);
32    vec4 copy_values[2] = _66;
33    vec4 copy_values2[2] = values;
34    vec4 param[3][2] = vec4[][](values, copy_values, copy_values2);
35    _41.as[gl_GlobalInvocationID.x] = summe(param);
36    Composite c = Composite(values, copy_values);
37    float b = 10.0;
38    float values_scalar[4] = float[](b, b, b, b);
39}
40
41