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1#version 100
2#extension GL_EXT_shader_texture_lod : require
3precision mediump float;
4precision highp int;
5
6uniform mediump sampler2D tex;
7
8void main()
9{
10    gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 0.0);
11}
12
13