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1fn get_f32() -> f32 { return 1.0; }
2
3fn f() {
4    var v2 : vec2<f32> = vec2<f32>(get_f32());
5    var v3 : vec3<f32> = vec3<f32>(get_f32());
6    var v4 : vec4<f32> = vec4<f32>(get_f32());
7}
8