1 /*-------------------------------------------------------------------------
2 * OpenGL Conformance Test Suite
3 * -----------------------------
4 *
5 * Copyright (c) 2014-2016 The Khronos Group Inc.
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 */ /*!
20 * \file
21 * \brief
22 */ /*-------------------------------------------------------------------*/
23
24 /*!
25 * \file esextcGPUShader5ImagesArrayIndexing.cpp
26 * \brief GPUShader5 Images Array Indexing (Test 2)
27 */ /*-------------------------------------------------------------------*/
28
29 #include "esextcGPUShader5ImagesArrayIndexing.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluDefs.hpp"
32 #include "glwEnums.hpp"
33 #include "glwFunctions.hpp"
34 #include "tcuTestLog.hpp"
35 #include <string.h>
36
37 namespace glcts
38 {
39
40 const glw::GLuint GPUShader5ImagesArrayIndexing::m_array_size = 4;
41 const glw::GLint GPUShader5ImagesArrayIndexing::m_texture_n_components = 1;
42
43 /** Constructor
44 *
45 * @param context Test context
46 * @param name Test case's name
47 * @param description Test case's description
48 **/
GPUShader5ImagesArrayIndexing(Context & context,const ExtParameters & extParams,const char * name,const char * description)49 GPUShader5ImagesArrayIndexing::GPUShader5ImagesArrayIndexing(Context& context, const ExtParameters& extParams,
50 const char* name, const char* description)
51 : TestCaseBase(context, extParams, name, description)
52 , m_compute_shader_id(0)
53 , m_data_buffer(DE_NULL)
54 , m_program_id(0)
55 , m_texture_height(0)
56 , m_texture_width(0)
57 , m_to_ids(DE_NULL)
58 , m_fbo_id(0)
59 {
60 /* Nothing to be done here */
61 }
62
63 /** Initializes GLES objects used during the test.
64 *
65 */
initTest(void)66 void GPUShader5ImagesArrayIndexing::initTest(void)
67 {
68 /* Check if gpu_shader5 extension is supported */
69 if (!m_is_gpu_shader5_supported)
70 {
71 throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
72 }
73
74 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
75
76 /* Calculate platform-specific value that should be used for local_size_x, local_size_y in compute shader */
77 glw::GLint max_compute_work_group_invocations_value = 0;
78
79 gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &m_texture_width);
80 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_SIZE!");
81
82 gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &m_texture_height);
83 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_SIZE!");
84
85 gl.getIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &max_compute_work_group_invocations_value);
86 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS!");
87
88 if (m_texture_width * m_texture_height > max_compute_work_group_invocations_value)
89 {
90 m_texture_width = (max_compute_work_group_invocations_value / m_texture_height);
91 }
92
93 /* Construct compute shader code */
94 std::string compute_shader_code;
95 const char* compute_shader_code_ptr = DE_NULL;
96 std::stringstream local_size_x_stringstream;
97 std::stringstream local_size_y_stringstream;
98
99 local_size_x_stringstream << m_texture_width;
100 local_size_y_stringstream << m_texture_height;
101
102 compute_shader_code = getComputeShaderCode(local_size_x_stringstream.str(), local_size_y_stringstream.str());
103 compute_shader_code_ptr = (const char*)compute_shader_code.c_str();
104
105 /* Create a program object */
106 m_program_id = gl.createProgram();
107 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram() call failed");
108
109 /* Create a compute shader object */
110 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER);
111 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader(GL_COMPUTE_SHADER) failed");
112
113 /* Build a program object that consists only of the compute shader */
114 if (!buildProgram(m_program_id, m_compute_shader_id, 1, &compute_shader_code_ptr))
115 {
116 TCU_FAIL("Could not create program object!");
117 }
118
119 /* Generate texture objects */
120 m_to_ids = new glw::GLuint[m_array_size];
121 memset(m_to_ids, 0, m_array_size * sizeof(glw::GLuint));
122 gl.genTextures(m_array_size, m_to_ids);
123 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not generate texture objects!");
124
125 /* Allocate a buffer we will later fill with data and use as a data source for a texture object */
126 glw::GLuint dataSize = m_texture_width * m_texture_height * m_texture_n_components;
127 m_data_buffer = new glw::GLuint[dataSize * m_array_size];
128
129 for (glw::GLuint array_index = 0; array_index < m_array_size; ++array_index)
130 {
131 for (glw::GLuint index = 0; index < dataSize; ++index)
132 {
133 m_data_buffer[index + array_index * dataSize] = 1 + array_index;
134 }
135 }
136
137 /* Initialize storage for the texture objects */
138 for (glw::GLuint index = 0; index < m_array_size; index++)
139 {
140 gl.activeTexture(GL_TEXTURE0 + index);
141 gl.bindTexture(GL_TEXTURE_2D, m_to_ids[index]);
142 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind a texture object to texture unit!");
143
144 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_R32UI, m_texture_width, m_texture_height);
145
146 gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x offset */, 0 /* y offset */, m_texture_width,
147 m_texture_height, GL_RED_INTEGER, GL_UNSIGNED_INT, &m_data_buffer[index * dataSize]);
148
149 gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
150 gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
151
152 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not allocate storage for a texture object!");
153 }
154
155 delete[] m_data_buffer;
156 m_data_buffer = DE_NULL;
157 }
158
159 /** Executes the test.
160 *
161 * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
162 *
163 * Note the function throws exception should an error occur!
164 *
165 * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
166 **/
iterate(void)167 tcu::TestNode::IterateResult GPUShader5ImagesArrayIndexing::iterate(void)
168 {
169 initTest();
170
171 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
172
173 gl.useProgram(m_program_id);
174 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed");
175
176 for (glw::GLuint index = 0; index < m_array_size; index++)
177 {
178 gl.bindImageTexture(index /* unit */, m_to_ids[index], 0 /* level */, GL_FALSE, /* layered */
179 0, /* layer */
180 GL_READ_WRITE, GL_R32UI);
181 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind a texture object to image unit!");
182 }
183
184 gl.dispatchCompute(1, /* num_groups_x */
185 1, /* num_groups_y */
186 1); /* num_groups_z */
187 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to dispatch compute operation");
188
189 /* Create and configure a framebuffer object */
190 gl.genFramebuffers(1, &m_fbo_id);
191 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
192
193 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create framebuffer object");
194
195 /* Set viewport */
196 gl.viewport(0, 0, m_texture_width, m_texture_height);
197 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed");
198
199 /* Allocate space for result data */
200 const glw::GLuint dataSize = m_texture_width * m_texture_height * m_texture_n_components * 4;
201 m_data_buffer = new glw::GLuint[dataSize];
202
203 gl.memoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT);
204 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set memory barrier!");
205
206 for (unsigned int i = 0; i < m_array_size; ++i)
207 {
208 /* Attach texture to framebuffer's color attachment 0 */
209 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /* level */);
210 GLU_EXPECT_NO_ERROR(gl.getError(), "Error configuring color attachment for framebuffer object!");
211
212 /* Read the rendered data */
213 gl.readPixels(0 /* x */, 0 /* y */, m_texture_width, m_texture_height, GL_RGBA_INTEGER, GL_UNSIGNED_INT,
214 m_data_buffer);
215 GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels() call failed!");
216
217 glw::GLuint resultExpected[m_texture_n_components];
218
219 /* Loop over all pixels and compare the rendered data with reference value */
220 for (glw::GLint y = 0; y < m_texture_height; ++y)
221 {
222 glw::GLuint* data_row = m_data_buffer + y * m_texture_width * m_texture_n_components * 4;
223
224 for (glw::GLint x = 0; x < m_texture_width; ++x)
225 {
226 glw::GLuint* data = data_row + x * m_texture_n_components * 4;
227
228 resultExpected[0] = x + y + 1 + i;
229
230 if (resultExpected[0] != data[0])
231 {
232 m_testCtx.getLog() << tcu::TestLog::Message << "Invalid image data acquired for image at index "
233 << i << ", position: (" << x << "," << y << ")"
234 << ". Rendered data [" << data[0] << "]"
235 << " Expected data [" << resultExpected[0] << "]" << tcu::TestLog::EndMessage;
236
237 delete[] m_data_buffer;
238 m_data_buffer = DE_NULL;
239
240 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
241 return STOP;
242 } /* if (data mismatch) */
243
244 } /* for (all columns) */
245 } /* for (all rows) */
246 } /*for (m_sizeOfArray)*/
247
248 delete[] m_data_buffer;
249 m_data_buffer = DE_NULL;
250
251 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
252 return STOP;
253 }
254
255 /** Deinitializes GLES objects created during the test.
256 *
257 */
deinit(void)258 void GPUShader5ImagesArrayIndexing::deinit(void)
259 {
260 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
261
262 /* Reset OpenGL ES state */
263 gl.useProgram(0);
264 gl.bindBuffer(GL_ARRAY_BUFFER, 0);
265 gl.activeTexture(GL_TEXTURE0);
266 gl.bindTexture(GL_TEXTURE_2D, 0);
267 gl.bindVertexArray(0);
268
269 /* Delete program object and shaders */
270 if (m_program_id != 0)
271 {
272 gl.deleteProgram(m_program_id);
273
274 m_program_id = 0;
275 }
276
277 if (m_compute_shader_id != 0)
278 {
279 gl.deleteShader(m_compute_shader_id);
280
281 m_compute_shader_id = 0;
282 }
283
284 if (m_data_buffer != DE_NULL)
285 {
286 delete[] m_data_buffer;
287 m_data_buffer = DE_NULL;
288 }
289
290 if (m_to_ids != DE_NULL)
291 {
292 gl.deleteTextures(m_array_size, m_to_ids);
293 delete[] m_to_ids;
294 m_to_ids = DE_NULL;
295 }
296
297 if (m_fbo_id != 0)
298 {
299 gl.deleteFramebuffers(1, &m_fbo_id);
300 m_fbo_id = 0;
301 }
302
303 /* Call base class' deinit() */
304 TestCaseBase::deinit();
305 }
306
307 /** Fill compute shader template
308 *
309 * @param _local_size_x String storing a "local_size_x" layout qualifier definition;
310 * @param _local_size_y String storing a "local_size_y" layout qualifier definition;
311 *
312 * @return string containing compute shader code
313 */
getComputeShaderCode(const std::string & local_size_x,const std::string & local_size_y)314 std::string GPUShader5ImagesArrayIndexing::getComputeShaderCode(const std::string& local_size_x,
315 const std::string& local_size_y)
316 {
317 /* Compute shader template code */
318 std::string m_compute_shader_template =
319 "${VERSION}\n"
320 "\n"
321 "${GPU_SHADER5_REQUIRE}\n"
322 "\n"
323 "layout (local_size_x = <-MAX-LOCAL-SIZE-X->,\n"
324 " local_size_y = <-MAX-LOCAL-SIZE-Y->,\n"
325 " local_size_z = 1) in;\n"
326 "\n"
327 "layout (r32ui, binding = 0) uniform highp uimage2D image[4];\n"
328 "\n"
329 "void main(void)\n"
330 "{\n"
331 " uvec4 texel0 = imageLoad(image[0], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
332 " uvec4 texel1 = imageLoad(image[1], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
333 " uvec4 texel2 = imageLoad(image[2], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
334 " uvec4 texel3 = imageLoad(image[3], ivec2(gl_LocalInvocationID.x, gl_LocalInvocationID.y) );\n"
335 " uvec4 addon = uvec4(gl_LocalInvocationID.x+gl_LocalInvocationID.y);\n"
336 "\n"
337 " imageStore(image[0], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel0 + addon);\n"
338 " imageStore(image[1], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel1 + addon);\n"
339 " imageStore(image[2], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel2 + addon);\n"
340 " imageStore(image[3], ivec2( gl_LocalInvocationID.x, gl_LocalInvocationID.y), texel3 + addon);\n"
341 "}\n";
342
343 /* Insert information on local size in X direction */
344 std::string template_name = "<-MAX-LOCAL-SIZE-X->";
345 std::size_t template_position = m_compute_shader_template.find(template_name);
346
347 while (template_position != std::string::npos)
348 {
349 m_compute_shader_template =
350 m_compute_shader_template.replace(template_position, template_name.length(), local_size_x);
351
352 template_position = m_compute_shader_template.find(template_name);
353 }
354
355 /* Insert information on local size in Y direction */
356 template_name = "<-MAX-LOCAL-SIZE-Y->";
357 template_position = m_compute_shader_template.find(template_name);
358
359 while (template_position != std::string::npos)
360 {
361 m_compute_shader_template =
362 m_compute_shader_template.replace(template_position, template_name.length(), local_size_y);
363
364 template_position = m_compute_shader_template.find(template_name);
365 }
366
367 return m_compute_shader_template;
368 }
369
370 } // namespace glcts
371