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1#!amber
2
3# Copyright 2022 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28#
29# precision highp float;
30# precision highp int;
31#
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     uint one;
35# };
36#
37# layout(location = 0) out vec4 _GLF_color;
38#
39# void main()
40# {
41#     // Simplifies to min(0, 0) = 0.
42#     uint a = min(((one & 0x80000000u) != 0u ? 1u : 0u), (one & 0x80000000u) != 0u ? 1u : 0u);
43#
44#     // Always true.
45#     if (a == 0u)
46#         _GLF_color = vec4(1, 0, 0, 1);
47#     else
48#         _GLF_color = vec4(0);
49# }
50SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
51; SPIR-V
52; Version: 1.0
53; Generator: Khronos Glslang Reference Front End; 10
54; Bound: 43
55; Schema: 0
56               OpCapability Shader
57          %1 = OpExtInstImport "GLSL.std.450"
58               OpMemoryModel Logical GLSL450
59               OpEntryPoint Fragment %4 "main" %37
60               OpExecutionMode %4 OriginUpperLeft
61               OpSource ESSL 320
62               OpName %4 "main"
63               OpName %8 "a"
64               OpName %9 "buf0"
65               OpMemberName %9 0 "one"
66               OpName %11 ""
67               OpName %37 "_GLF_color"
68               OpMemberDecorate %9 0 Offset 0
69               OpDecorate %9 Block
70               OpDecorate %11 DescriptorSet 0
71               OpDecorate %11 Binding 0
72               OpDecorate %37 Location 0
73          %2 = OpTypeVoid
74          %3 = OpTypeFunction %2
75          %6 = OpTypeInt 32 0
76          %7 = OpTypePointer Function %6
77          %9 = OpTypeStruct %6
78         %10 = OpTypePointer Uniform %9
79         %11 = OpVariable %10 Uniform
80         %12 = OpTypeInt 32 1
81         %13 = OpConstant %12 0
82         %14 = OpTypePointer Uniform %6
83         %17 = OpConstant %6 2147483648
84         %19 = OpConstant %6 0
85         %20 = OpTypeBool
86         %22 = OpConstant %6 1
87         %34 = OpTypeFloat 32
88         %35 = OpTypeVector %34 4
89         %36 = OpTypePointer Output %35
90         %37 = OpVariable %36 Output
91         %38 = OpConstant %34 1
92         %39 = OpConstant %34 0
93         %40 = OpConstantComposite %35 %38 %39 %39 %38
94         %42 = OpConstantComposite %35 %39 %39 %39 %39
95          %4 = OpFunction %2 None %3
96          %5 = OpLabel
97          %8 = OpVariable %7 Function
98         %15 = OpAccessChain %14 %11 %13
99         %16 = OpLoad %6 %15
100         %18 = OpBitwiseAnd %6 %16 %17
101         %21 = OpINotEqual %20 %18 %19
102         %23 = OpSelect %6 %21 %22 %19
103         %24 = OpAccessChain %14 %11 %13
104         %25 = OpLoad %6 %24
105         %26 = OpBitwiseAnd %6 %25 %17
106         %27 = OpINotEqual %20 %26 %19
107         %28 = OpSelect %6 %27 %22 %19
108         %29 = OpExtInst %6 %1 UMin %23 %28
109               OpStore %8 %29
110         %30 = OpLoad %6 %8
111         %31 = OpIEqual %20 %30 %19
112               OpSelectionMerge %33 None
113               OpBranchConditional %31 %32 %41
114         %32 = OpLabel
115               OpStore %37 %40
116               OpBranch %33
117         %41 = OpLabel
118               OpStore %37 %42
119               OpBranch %33
120         %33 = OpLabel
121               OpReturn
122               OpFunctionEnd
123END
124
125# uniforms for variant
126
127# one
128BUFFER variant_one DATA_TYPE uint32 STD140 DATA
129 1
130END
131
132BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
133
134PIPELINE graphics variant_pipeline
135  ATTACH variant_vertex_shader
136  ATTACH variant_fragment_shader
137  FRAMEBUFFER_SIZE 32 32
138  BIND BUFFER variant_framebuffer AS color LOCATION 0
139  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
140END
141CLEAR_COLOR variant_pipeline 0 0 0 255
142
143CLEAR variant_pipeline
144RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
145
146EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255
147