1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific x86 isel lowering code path 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-dead-branches' 26# '--merge-return' 27# '--eliminate-dead-branches' 28# '--merge-blocks' 29# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a 30 31 32 33SHADER vertex variant_vertex_shader PASSTHROUGH 34 35# variant_fragment_shader is derived from the following GLSL: 36# #version 310 es 37# #define _float_0_0 _GLF_uniform_float_values[0] 38# #define _float_790_0 _GLF_uniform_float_values[1] 39# #define _float_2_0 _GLF_uniform_float_values[2] 40# #define _float_4_0 _GLF_uniform_float_values[3] 41# #define _float_1_0 _GLF_uniform_float_values[4] 42# 43# precision highp float; 44# 45# // Contents of _GLF_uniform_float_values: [0.0, 790.0, 2.0, 4.0, 1.0] 46# layout(set = 0, binding = 0) uniform buf0 47# { 48# float _GLF_uniform_float_values[5]; 49# }; 50# 51# layout(location = 0) out vec4 _GLF_color; 52# 53# void main() 54# { 55# // a becomes 0. 56# float a = determinant(mat2(_float_2_0, _float_4_0, _float_1_0, _float_2_0)); 57# 58# //b becomes 0. 59# float b = float(mat2(a)); 60# 61# // This results in an undefined value, but not in undefined behavior. 62# // v1.x becomes undefined and v1.y becomes 0. 63# vec2 v1 = acos(exp(vec2(_float_790_0, b))); 64# 65# _GLF_color = vec4(v1.x); 66# 67# if (v1.y == _float_0_0) 68# { 69# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0); 70# } 71# } 72SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 73; SPIR-V 74; Version: 1.0 75; Generator: Khronos Glslang Reference Front End; 10 76; Bound: 77 77; Schema: 0 78 OpCapability Shader 79 %1 = OpExtInstImport "GLSL.std.450" 80 OpMemoryModel Logical GLSL450 81 OpEntryPoint Fragment %4 "main" %54 82 OpExecutionMode %4 OriginUpperLeft 83 OpSource ESSL 310 84 OpName %4 "main" 85 OpName %8 "a" 86 OpName %12 "buf0" 87 OpMemberName %12 0 "_GLF_uniform_float_values" 88 OpName %14 "" 89 OpName %37 "b" 90 OpName %44 "v1" 91 OpName %54 "_GLF_color" 92 OpDecorate %11 ArrayStride 16 93 OpMemberDecorate %12 0 Offset 0 94 OpDecorate %12 Block 95 OpDecorate %14 DescriptorSet 0 96 OpDecorate %14 Binding 0 97 OpDecorate %54 Location 0 98 %2 = OpTypeVoid 99 %3 = OpTypeFunction %2 100 %6 = OpTypeFloat 32 101 %7 = OpTypePointer Function %6 102 %9 = OpTypeInt 32 0 103 %10 = OpConstant %9 5 104 %11 = OpTypeArray %6 %10 105 %12 = OpTypeStruct %11 106 %13 = OpTypePointer Uniform %12 107 %14 = OpVariable %13 Uniform 108 %15 = OpTypeInt 32 1 109 %16 = OpConstant %15 0 110 %17 = OpConstant %15 2 111 %18 = OpTypePointer Uniform %6 112 %21 = OpConstant %15 3 113 %24 = OpConstant %15 4 114 %29 = OpTypeVector %6 2 115 %30 = OpTypeMatrix %29 2 116 %31 = OpConstant %6 1 117 %32 = OpConstant %6 0 118 %43 = OpTypePointer Function %29 119 %45 = OpConstant %15 1 120 %52 = OpTypeVector %6 4 121 %53 = OpTypePointer Output %52 122 %54 = OpVariable %53 Output 123 %55 = OpConstant %9 0 124 %59 = OpConstant %9 1 125 %64 = OpTypeBool 126 %4 = OpFunction %2 None %3 127 %5 = OpLabel 128 %8 = OpVariable %7 Function 129 %37 = OpVariable %7 Function 130 %44 = OpVariable %43 Function 131 %19 = OpAccessChain %18 %14 %16 %17 132 %20 = OpLoad %6 %19 133 %22 = OpAccessChain %18 %14 %16 %21 134 %23 = OpLoad %6 %22 135 %25 = OpAccessChain %18 %14 %16 %24 136 %26 = OpLoad %6 %25 137 %27 = OpAccessChain %18 %14 %16 %17 138 %28 = OpLoad %6 %27 139 %33 = OpCompositeConstruct %29 %20 %23 140 %34 = OpCompositeConstruct %29 %26 %28 141 %35 = OpCompositeConstruct %30 %33 %34 142 %36 = OpExtInst %6 %1 Determinant %35 143 OpStore %8 %36 144 %38 = OpLoad %6 %8 145 %39 = OpCompositeConstruct %29 %38 %32 146 %40 = OpCompositeConstruct %29 %32 %38 147 %41 = OpCompositeConstruct %30 %39 %40 148 %42 = OpCompositeExtract %6 %41 0 0 149 OpStore %37 %42 150 %46 = OpAccessChain %18 %14 %16 %45 151 %47 = OpLoad %6 %46 152 %48 = OpLoad %6 %37 153 %49 = OpCompositeConstruct %29 %47 %48 154 %50 = OpExtInst %29 %1 Exp %49 155 %51 = OpExtInst %29 %1 Acos %50 156 OpStore %44 %51 157 %56 = OpAccessChain %7 %44 %55 158 %57 = OpLoad %6 %56 159 %58 = OpCompositeConstruct %52 %57 %57 %57 %57 160 OpStore %54 %58 161 %60 = OpAccessChain %7 %44 %59 162 %61 = OpLoad %6 %60 163 %62 = OpAccessChain %18 %14 %16 %16 164 %63 = OpLoad %6 %62 165 %65 = OpFOrdEqual %64 %61 %63 166 OpSelectionMerge %67 None 167 OpBranchConditional %65 %66 %67 168 %66 = OpLabel 169 %68 = OpAccessChain %18 %14 %16 %24 170 %69 = OpLoad %6 %68 171 %70 = OpAccessChain %18 %14 %16 %16 172 %71 = OpLoad %6 %70 173 %72 = OpAccessChain %18 %14 %16 %16 174 %73 = OpLoad %6 %72 175 %74 = OpAccessChain %18 %14 %16 %24 176 %75 = OpLoad %6 %74 177 %76 = OpCompositeConstruct %52 %69 %71 %73 %75 178 OpStore %54 %76 179 OpBranch %67 180 %67 = OpLabel 181 OpReturn 182 OpFunctionEnd 183END 184 185# uniforms for variant 186 187# _GLF_uniform_float_values 188BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 189 0.0 790.0 2.0 4.0 1.0 190END 191 192BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 193 194PIPELINE graphics variant_pipeline 195 ATTACH variant_vertex_shader 196 ATTACH variant_fragment_shader 197 FRAMEBUFFER_SIZE 256 256 198 BIND BUFFER variant_framebuffer AS color LOCATION 0 199 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 200END 201CLEAR_COLOR variant_pipeline 0 0 0 255 202 203CLEAR variant_pipeline 204RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 205 206EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 207