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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: A fragment shader with a for loop containing nested ifs
21
22# The test passes because the two-iteration loop only writes red to the output color variable.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# void main()
33# {
34#   for (
35#       int j = 0;
36#       j < 2;
37#       j++)
38#   {
39#     if (j < 1)
40#     {
41#       _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
42#     }
43#     if (j != 3)
44#     {
45#       if (j != 4)
46#       {
47#         if (j == 5) // always false
48#         {
49#           _GLF_color[0] = float(ldexp(1.0, 2));
50#         }
51#         else
52#         {
53#           float a;
54#           a = float(ldexp(1.0, 2));
55#           _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
56#         }
57#       }
58#     }
59#   }
60# }
61SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
62; SPIR-V
63; Version: 1.0
64; Generator: Khronos Glslang Reference Front End; 7
65; Bound: 57
66; Schema: 0
67               OpCapability Shader
68          %1 = OpExtInstImport "GLSL.std.450"
69               OpMemoryModel Logical GLSL450
70               OpEntryPoint Fragment %4 "main" %27
71               OpExecutionMode %4 OriginUpperLeft
72               OpSource ESSL 310
73               OpName %4 "main"
74               OpName %8 "j"
75               OpName %27 "_GLF_color"
76               OpName %53 "a"
77               OpDecorate %8 RelaxedPrecision
78               OpDecorate %15 RelaxedPrecision
79               OpDecorate %19 RelaxedPrecision
80               OpDecorate %27 Location 0
81               OpDecorate %31 RelaxedPrecision
82               OpDecorate %36 RelaxedPrecision
83               OpDecorate %41 RelaxedPrecision
84               OpDecorate %55 RelaxedPrecision
85               OpDecorate %56 RelaxedPrecision
86          %2 = OpTypeVoid
87          %3 = OpTypeFunction %2
88          %6 = OpTypeInt 32 1
89          %7 = OpTypePointer Function %6
90          %9 = OpConstant %6 0
91         %16 = OpConstant %6 2
92         %17 = OpTypeBool
93         %20 = OpConstant %6 1
94         %24 = OpTypeFloat 32
95         %25 = OpTypeVector %24 4
96         %26 = OpTypePointer Output %25
97         %27 = OpVariable %26 Output
98         %28 = OpConstant %24 1
99         %29 = OpConstant %24 0
100         %30 = OpConstantComposite %25 %28 %29 %29 %28
101         %32 = OpConstant %6 3
102         %37 = OpConstant %6 4
103         %42 = OpConstant %6 5
104         %47 = OpTypeInt 32 0
105         %48 = OpConstant %47 0
106         %49 = OpTypePointer Output %24
107         %52 = OpTypePointer Function %24
108          %4 = OpFunction %2 None %3
109          %5 = OpLabel
110          %8 = OpVariable %7 Function
111         %53 = OpVariable %52 Function
112               OpStore %8 %9
113               OpBranch %10
114         %10 = OpLabel
115               OpLoopMerge %12 %13 None
116               OpBranch %14
117         %14 = OpLabel
118         %15 = OpLoad %6 %8
119         %18 = OpSLessThan %17 %15 %16
120               OpBranchConditional %18 %11 %12
121         %11 = OpLabel
122         %19 = OpLoad %6 %8
123         %21 = OpSLessThan %17 %19 %20
124               OpSelectionMerge %23 None
125               OpBranchConditional %21 %22 %23
126         %22 = OpLabel
127               OpStore %27 %30
128               OpBranch %23
129         %23 = OpLabel
130         %31 = OpLoad %6 %8
131         %33 = OpINotEqual %17 %31 %32
132               OpSelectionMerge %35 None
133               OpBranchConditional %33 %34 %35
134         %34 = OpLabel
135         %36 = OpLoad %6 %8
136         %38 = OpINotEqual %17 %36 %37
137               OpSelectionMerge %40 None
138               OpBranchConditional %38 %39 %40
139         %39 = OpLabel
140         %41 = OpLoad %6 %8
141         %43 = OpIEqual %17 %41 %42
142               OpSelectionMerge %45 None
143               OpBranchConditional %43 %44 %51
144         %44 = OpLabel
145         %46 = OpExtInst %24 %1 Ldexp %28 %16
146         %50 = OpAccessChain %49 %27 %48
147               OpStore %50 %46
148               OpBranch %45
149         %51 = OpLabel
150         %54 = OpExtInst %24 %1 Ldexp %28 %16
151               OpStore %53 %54
152               OpStore %27 %30
153               OpBranch %45
154         %45 = OpLabel
155               OpBranch %40
156         %40 = OpLabel
157               OpBranch %35
158         %35 = OpLabel
159               OpBranch %13
160         %13 = OpLabel
161         %55 = OpLoad %6 %8
162         %56 = OpIAdd %6 %55 %20
163               OpStore %8 %56
164               OpBranch %10
165         %12 = OpLabel
166               OpReturn
167               OpFunctionEnd
168END
169
170# uniforms for variant
171
172
173BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
174
175PIPELINE graphics variant_pipeline
176  ATTACH variant_vertex_shader
177  ATTACH variant_fragment_shader
178  FRAMEBUFFER_SIZE 256 256
179  BIND BUFFER variant_framebuffer AS color LOCATION 0
180END
181CLEAR_COLOR variant_pipeline 0 0 0 255
182
183CLEAR variant_pipeline
184RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
185
186EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
187