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1#version 450
2layout(triangles) in;
3layout(triangle_strip, max_vertices = 3) out;
4
5in gl_PerVertex { vec4 gl_Position; } gl_in[];
6out gl_PerVertex { vec4 gl_Position; };
7layout(location = 0) in vec4 in_color[];
8layout(location = 0) out vec4 out_color;
9
10void main() {
11	for (int i=0; i<gl_in.length(); ++i) {
12		gl_Position = gl_in[i].gl_Position;
13		gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));
14		out_color = in_color[i];
15		EmitVertex();
16	}
17	EndPrimitive();
18}
19