Lines Matching refs:samplerHandle
108 SamplerHandle samplerHandle, in appendTextureLookup() argument
110 const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup()
112 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument
119 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup()
126 SamplerHandle samplerHandle, in appendTextureLookupAndBlend() argument
138 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
143 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) { in appendInputLoad() argument
150 const char* input = fProgramBuilder->inputSamplerVariable(samplerHandle); in appendInputLoad()
153 append_texture_swizzle(&load, fProgramBuilder->inputSamplerSwizzle(samplerHandle)); in appendInputLoad()