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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/glsl/GrGLSLShaderBuilder.h"
9 
10 #include "include/sksl/DSL.h"
11 #include "src/gpu/GrShaderCaps.h"
12 #include "src/gpu/GrShaderVar.h"
13 #include "src/gpu/GrSwizzle.h"
14 #include "src/gpu/glsl/GrGLSLBlend.h"
15 #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
16 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
17 #include "src/sksl/SkSLThreadContext.h"
18 #include "src/sksl/ir/SkSLVarDeclarations.h"
19 
GrGLSLShaderBuilder(GrGLSLProgramBuilder * program)20 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
21     : fProgramBuilder(program)
22     , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
23     , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
24     , fFeaturesAddedMask(0)
25     , fCodeIndex(kCode)
26     , fFinalized(false)
27     , fTmpVariableCounter(0) {
28     // We push back some placeholder pointers which will later become our header
29     for (int i = 0; i <= kCode; i++) {
30         fShaderStrings.push_back();
31     }
32 
33     this->main() = "void main() {";
34 }
35 
declAppend(const GrShaderVar & var)36 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
37     SkString tempDecl;
38     var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
39     this->codeAppendf("%s;", tempDecl.c_str());
40 }
41 
declareGlobal(const GrShaderVar & v)42 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
43     v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
44     this->definitions().append(";");
45 }
46 
getMangledFunctionName(const char * baseName)47 SkString GrGLSLShaderBuilder::getMangledFunctionName(const char* baseName) {
48     return fProgramBuilder->nameVariable(/*prefix=*/'\0', baseName);
49 }
50 
appendFunctionDecl(GrSLType returnType,const char * mangledName,SkSpan<const GrShaderVar> args)51 void GrGLSLShaderBuilder::appendFunctionDecl(GrSLType returnType,
52                                              const char* mangledName,
53                                              SkSpan<const GrShaderVar> args) {
54     this->functions().appendf("%s %s(", GrGLSLTypeString(returnType), mangledName);
55     for (size_t i = 0; i < args.size(); ++i) {
56         if (i > 0) {
57             this->functions().append(", ");
58         }
59         args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
60     }
61 
62     this->functions().append(")");
63 }
64 
emitFunction(GrSLType returnType,const char * mangledName,SkSpan<const GrShaderVar> args,const char * body)65 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
66                                        const char* mangledName,
67                                        SkSpan<const GrShaderVar> args,
68                                        const char* body) {
69     this->appendFunctionDecl(returnType, mangledName, args);
70     this->functions().appendf(" {\n"
71                               "%s"
72                               "}\n\n", body);
73 }
74 
emitFunction(const char * declaration,const char * body)75 void GrGLSLShaderBuilder::emitFunction(const char* declaration, const char* body) {
76     this->functions().appendf("%s {\n"
77                               "%s"
78                               "}\n\n", declaration, body);
79 }
80 
emitFunctionPrototype(GrSLType returnType,const char * mangledName,SkSpan<const GrShaderVar> args)81 void GrGLSLShaderBuilder::emitFunctionPrototype(GrSLType returnType,
82                                                 const char* mangledName,
83                                                 SkSpan<const GrShaderVar> args) {
84     this->appendFunctionDecl(returnType, mangledName, args);
85     this->functions().append(";\n");
86 }
87 
emitFunctionPrototype(const char * declaration)88 void GrGLSLShaderBuilder::emitFunctionPrototype(const char* declaration) {
89     this->functions().appendf("%s;\n", declaration);
90 }
91 
codeAppend(std::unique_ptr<SkSL::Statement> stmt)92 void GrGLSLShaderBuilder::codeAppend(std::unique_ptr<SkSL::Statement> stmt) {
93     SkASSERT(SkSL::ThreadContext::CurrentProcessor());
94     SkASSERT(stmt);
95     this->codeAppend(stmt->description().c_str());
96     if (stmt->is<SkSL::VarDeclaration>()) {
97         fDeclarations.push_back(std::move(stmt));
98     }
99 }
100 
append_texture_swizzle(SkString * out,GrSwizzle swizzle)101 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
102     if (swizzle != GrSwizzle::RGBA()) {
103         out->appendf(".%s", swizzle.asString().c_str());
104     }
105 }
106 
appendTextureLookup(SkString * out,SamplerHandle samplerHandle,const char * coordName) const107 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
108                                               SamplerHandle samplerHandle,
109                                               const char* coordName) const {
110     const char* sampler = fProgramBuilder->samplerVariable(samplerHandle);
111     out->appendf("sample(%s, %s)", sampler, coordName);
112     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
113 }
114 
appendTextureLookup(SamplerHandle samplerHandle,const char * coordName,GrGLSLColorSpaceXformHelper * colorXformHelper)115 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
116                                               const char* coordName,
117                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
118     SkString lookup;
119     this->appendTextureLookup(&lookup, samplerHandle, coordName);
120     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
121 }
122 
appendTextureLookupAndBlend(const char * dst,SkBlendMode mode,SamplerHandle samplerHandle,const char * coordName,GrGLSLColorSpaceXformHelper * colorXformHelper)123 void GrGLSLShaderBuilder::appendTextureLookupAndBlend(
124         const char* dst,
125         SkBlendMode mode,
126         SamplerHandle samplerHandle,
127         const char* coordName,
128         GrGLSLColorSpaceXformHelper* colorXformHelper) {
129     if (!dst) {
130         dst = "half4(1)";
131     }
132     SkString lookup;
133     // This works around an issue in SwiftShader where the texture lookup is messed up
134     // if we use blend_modulate instead of simply operator * on dst and the sampled result.
135     // At this time it's unknown if the same problem exists for other modes.
136     if (mode == SkBlendMode::kModulate) {
137         this->codeAppend("(");
138         this->appendTextureLookup(&lookup, samplerHandle, coordName);
139         this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
140         this->codeAppendf(" * %s)", dst);
141     } else {
142         this->codeAppendf("%s(", GrGLSLBlend::BlendFuncName(mode));
143         this->appendTextureLookup(&lookup, samplerHandle, coordName);
144         this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
145         this->codeAppendf(", %s)", dst);
146     }
147 }
148 
appendInputLoad(SamplerHandle samplerHandle)149 void GrGLSLShaderBuilder::appendInputLoad(SamplerHandle samplerHandle) {
150     const char* input = fProgramBuilder->inputSamplerVariable(samplerHandle);
151     SkString load;
152     load.appendf("subpassLoad(%s)", input);
153     append_texture_swizzle(&load, fProgramBuilder->inputSamplerSwizzle(samplerHandle));
154     this->codeAppend(load.c_str());
155 }
156 
appendColorGamutXform(SkString * out,const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)157 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
158                                                 const char* srcColor,
159                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
160     if (!colorXformHelper || colorXformHelper->isNoop()) {
161         *out = srcColor;
162         return;
163     }
164 
165     GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
166 
167     // We define up to three helper functions, to keep things clearer. One for the source transfer
168     // function, one for the (inverse) destination transfer function, and one for the gamut xform.
169     // Any combination of these may be present, although some configurations are much more likely.
170 
171     auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform,
172                           TFKind kind) {
173         const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) };
174         const char* coeffs = uniformHandler->getUniformCStr(uniform);
175         SkString body;
176         // Temporaries to make evaluation line readable. We always use the sRGBish names, so the
177         // PQ and HLG math is confusing.
178         body.appendf("half G = %s[0];", coeffs);
179         body.appendf("half A = %s[1];", coeffs);
180         body.appendf("half B = %s[2];", coeffs);
181         body.appendf("half C = %s[3];", coeffs);
182         body.appendf("half D = %s[4];", coeffs);
183         body.appendf("half E = %s[5];", coeffs);
184         body.appendf("half F = %s[6];", coeffs);
185         body.append("half s = sign(x);");
186         body.append("x = abs(x);");
187         switch (kind) {
188             case TFKind::sRGBish_TF:
189                 body.append("x = (x < D) ? (C * x) + F : pow(A * x + B, G) + E;");
190                 break;
191             case TFKind::PQish_TF:
192                 body.append("x = pow(max(A + B * pow(x, C), 0) / (D + E * pow(x, C)), F);");
193                 break;
194             case TFKind::HLGish_TF:
195                 body.append("x = (x*A <= 1) ? pow(x*A, B) : exp((x-E)*C) + D; x *= (F+1);");
196                 break;
197             case TFKind::HLGinvish_TF:
198                 body.append("x /= (F+1); x = (x <= 1) ? A * pow(x, B) : C * log(x - D) + E;");
199                 break;
200             default:
201                 SkASSERT(false);
202                 break;
203         }
204         body.append("return s * x;");
205         SkString funcName = this->getMangledFunctionName(name);
206         this->emitFunction(kHalf_GrSLType, funcName.c_str(), {gTFArgs, SK_ARRAY_COUNT(gTFArgs)},
207                            body.c_str());
208         return funcName;
209     };
210 
211     SkString srcTFFuncName;
212     if (colorXformHelper->applySrcTF()) {
213         srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform(),
214                                    colorXformHelper->srcTFKind());
215     }
216 
217     SkString dstTFFuncName;
218     if (colorXformHelper->applyDstTF()) {
219         dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform(),
220                                    colorXformHelper->dstTFKind());
221     }
222 
223     SkString gamutXformFuncName;
224     if (colorXformHelper->applyGamutXform()) {
225         const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
226         const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform());
227         SkString body;
228         body.appendf("color.rgb = (%s * color.rgb);", xform);
229         body.append("return color;");
230         gamutXformFuncName = this->getMangledFunctionName("gamut_xform");
231         this->emitFunction(kHalf4_GrSLType, gamutXformFuncName.c_str(),
232                            {gGamutXformArgs, SK_ARRAY_COUNT(gGamutXformArgs)}, body.c_str());
233     }
234 
235     // Now define a wrapper function that applies all the intermediate steps
236     {
237         // Some GPUs require full float to get results that are as accurate as expected/required.
238         // Most GPUs work just fine with half float. Strangely, the GPUs that have this bug
239         // (Mali G series) only require us to promote the type of a few temporaries here --
240         // the helper functions above can always be written to use half.
241         bool useFloat = fProgramBuilder->shaderCaps()->colorSpaceMathNeedsFloat();
242 
243         const GrShaderVar gColorXformArgs[] = {
244                 GrShaderVar("color", useFloat ? kFloat4_GrSLType : kHalf4_GrSLType)};
245         SkString body;
246         if (colorXformHelper->applyUnpremul()) {
247             body.append("color = unpremul(color);");
248         }
249         if (colorXformHelper->applySrcTF()) {
250             body.appendf("color.r = %s(half(color.r));", srcTFFuncName.c_str());
251             body.appendf("color.g = %s(half(color.g));", srcTFFuncName.c_str());
252             body.appendf("color.b = %s(half(color.b));", srcTFFuncName.c_str());
253         }
254         if (colorXformHelper->applyGamutXform()) {
255             body.appendf("color = %s(half4(color));", gamutXformFuncName.c_str());
256         }
257         if (colorXformHelper->applyDstTF()) {
258             body.appendf("color.r = %s(half(color.r));", dstTFFuncName.c_str());
259             body.appendf("color.g = %s(half(color.g));", dstTFFuncName.c_str());
260             body.appendf("color.b = %s(half(color.b));", dstTFFuncName.c_str());
261         }
262         if (colorXformHelper->applyPremul()) {
263             body.append("color.rgb *= color.a;");
264         }
265         body.append("return half4(color);");
266         SkString colorXformFuncName = this->getMangledFunctionName("color_xform");
267         this->emitFunction(kHalf4_GrSLType, colorXformFuncName.c_str(),
268                            {gColorXformArgs, SK_ARRAY_COUNT(gColorXformArgs)}, body.c_str());
269         out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor);
270     }
271 }
272 
appendColorGamutXform(const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)273 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
274                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
275     SkString xform;
276     this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
277     this->codeAppend(xform.c_str());
278 }
279 
addFeature(uint32_t featureBit,const char * extensionName)280 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
281     if (featureBit & fFeaturesAddedMask) {
282         return false;
283     }
284     this->extensions().appendf("#extension %s: require\n", extensionName);
285     fFeaturesAddedMask |= featureBit;
286     return true;
287 }
288 
appendDecls(const VarArray & vars,SkString * out) const289 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
290     for (const auto& v : vars.items()) {
291         v.appendDecl(fProgramBuilder->shaderCaps(), out);
292         out->append(";\n");
293     }
294 }
295 
addLayoutQualifier(const char * param,InterfaceQualifier interface)296 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
297     SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
298              fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
299     fLayoutParams[interface].push_back() = param;
300 }
301 
compileAndAppendLayoutQualifiers()302 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
303     static const char* interfaceQualifierNames[] = {
304         "in",
305         "out"
306     };
307 
308     for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
309         const SkTArray<SkString>& params = fLayoutParams[interface];
310         if (params.empty()) {
311             continue;
312         }
313         this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
314         for (int i = 1; i < params.count(); ++i) {
315             this->layoutQualifiers().appendf(", %s", params[i].c_str());
316         }
317         this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
318     }
319 
320     static_assert(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
321     static_assert(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
322     static_assert(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
323 }
324 
finalize(uint32_t visibility)325 void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
326     SkASSERT(!fFinalized);
327     this->compileAndAppendLayoutQualifiers();
328     SkASSERT(visibility);
329     fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
330     this->appendDecls(fInputs, &this->inputs());
331     this->appendDecls(fOutputs, &this->outputs());
332     this->onFinalize();
333     // append the 'footer' to code
334     this->code().append("}");
335 
336     for (int i = 0; i <= fCodeIndex; i++) {
337         fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size());
338     }
339 
340     fFinalized = true;
341 }
342