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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31 
32 #include "nir.h"
33 
34 #include "d3d12_common.h"
35 
36 struct pb_manager;
37 
38 enum resource_dimension
39 {
40    RESOURCE_DIMENSION_UNKNOWN = 0,
41    RESOURCE_DIMENSION_BUFFER = 1,
42    RESOURCE_DIMENSION_TEXTURE1D = 2,
43    RESOURCE_DIMENSION_TEXTURE2D = 3,
44    RESOURCE_DIMENSION_TEXTURE2DMS = 4,
45    RESOURCE_DIMENSION_TEXTURE3D = 5,
46    RESOURCE_DIMENSION_TEXTURECUBE = 6,
47    RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
48    RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
49    RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
50    RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
51    RESOURCE_DIMENSION_COUNT
52 };
53 
54 struct d3d12_memory_info {
55    uint64_t usage;
56    uint64_t budget;
57 };
58 
59 struct d3d12_screen {
60    struct pipe_screen base;
61    struct sw_winsys *winsys;
62    LUID adapter_luid;
63    char driver_uuid[PIPE_UUID_SIZE];
64    char device_uuid[PIPE_UUID_SIZE];
65 
66    ID3D12Device3 *dev;
67    ID3D12CommandQueue *cmdqueue;
68    bool (*init)(struct d3d12_screen *screen);
69    void (*deinit)(struct d3d12_screen *screen);
70    void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
71 
72    mtx_t submit_mutex;
73    ID3D12Fence *fence;
74    uint64_t fence_value;
75 
76    struct list_head residency_list;
77    ID3D12Fence *residency_fence;
78    uint64_t residency_fence_value;
79 
80    struct list_head context_list;
81 
82    struct slab_parent_pool transfer_pool;
83    struct pb_manager *bufmgr;
84    struct pb_manager *cache_bufmgr;
85    struct pb_manager *slab_bufmgr;
86    struct pb_manager *readback_slab_bufmgr;
87 
88    mtx_t descriptor_pool_mutex;
89    struct d3d12_descriptor_pool *rtv_pool;
90    struct d3d12_descriptor_pool *dsv_pool;
91    struct d3d12_descriptor_pool *view_pool;
92 
93    struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
94    struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
95    struct d3d12_descriptor_handle null_rtv;
96 
97    volatile uint32_t ctx_count;
98    volatile uint64_t resource_id_generator;
99 
100    /* capabilities */
101    D3D_FEATURE_LEVEL max_feature_level;
102    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
103    D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
104    D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
105    D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
106    D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
107    D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
108 
109    nir_shader_compiler_options nir_options;
110 
111    /* description */
112    uint32_t vendor_id;
113    uint32_t device_id;
114    uint32_t subsys_id;
115    uint32_t revision;
116    uint64_t driver_version;
117    uint64_t memory_size_megabytes;
118    double timestamp_multiplier;
119    bool have_load_at_vertex;
120    bool support_shader_images;
121    bool support_create_not_resident;
122 };
123 
124 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)125 d3d12_screen(struct pipe_screen *pipe)
126 {
127    return (struct d3d12_screen *)pipe;
128 }
129 
130 struct d3d12_dxgi_screen {
131    struct d3d12_screen base;
132 
133    struct IDXGIFactory4 *factory;
134    struct IDXGIAdapter3 *adapter;
135    wchar_t description[128];
136 };
137 
138 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)139 d3d12_dxgi_screen(struct d3d12_screen *screen)
140 {
141    return (struct d3d12_dxgi_screen *)screen;
142 }
143 
144 struct d3d12_dxcore_screen {
145    struct d3d12_screen base;
146 
147    struct IDXCoreAdapterFactory *factory;
148    struct IDXCoreAdapter *adapter;
149    char description[256];
150 };
151 
152 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)153 d3d12_dxcore_screen(struct d3d12_screen *screen)
154 {
155    return (struct d3d12_dxcore_screen *)screen;
156 }
157 
158 void
159 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
160 
161 bool
162 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
163 
164 void
165 d3d12_deinit_screen(struct d3d12_screen *screen);
166 
167 void
168 d3d12_destroy_screen(struct d3d12_screen *screen);
169 
170 #endif
171