Searched defs:shader_source (Results 1 – 12 of 12) sorted by relevance
610 std::string shader_source; in compile_shader_and_get_compilation_result() local789 typename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& shader_source) in execute_negative_test()1295 std::string shader_source = ""; in test_shader_compilation() local1345 std::string shader_source; in test_shader_compilation() local1392 std::string shader_source = structure_declaration; in test_shader_compilation() local1420 std::string shader_source; in test_shader_compilation() local1454 std::string shader_source; in test_shader_compilation() local1490 std::string shader_source = shader_start; in test_shader_compilation() local1517 std::string shader_source = shader_start; in test_shader_compilation() local1555 std::string shader_source = "struct{\n" + this->extend_string(" float", "[2]", 2); in test_shader_compilation() local[all …]
54 std::string shader_source; member
233 std::string shader_source = getShaderSource(so_id); in createSeparableProgram() local
213 std::string shader_source = m_parent_test->getShaderSource(shader); in compileShaders() local225 std::string shader_source = m_parent_test->getShaderSource(shader); in compileShaders() local
354 …1compatibility::ShaderFunctionalCompatibilityTest::createProgram(const struct Shader shader_source) in createProgram()
1329 std::string& shader_source = shaders_configuration[n_shader_index].body; in buildPO() local
419 const gchar * shader_name, const gchar * shader_source) in gst_gl_deinterlace_get_fragment_shader()
90 compile_shader (GstD3D11Device * device, const gchar * shader_source, in compile_shader()
489 std::string shader_source = getShaderSource(*it); in buildProgramVA() local
2072 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count, in shader_source() function3242 char *shader_source; member
104 void shader_source (NegativeTestContext& ctx) in shader_source() function
9205 static std::string shader_source[3]; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local