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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef DXIL_NIR_H
25 #define DXIL_NIR_H
26 
27 #include <stdbool.h>
28 #include "nir.h"
29 #include "nir_builder.h"
30 
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34 
35 bool dxil_nir_lower_8bit_conv(nir_shader *shader);
36 bool dxil_nir_lower_16bit_conv(nir_shader *shader);
37 bool dxil_nir_lower_x2b(nir_shader *shader);
38 bool dxil_nir_lower_fquantize2f16(nir_shader *shader);
39 bool dxil_nir_lower_ubo_to_temp(nir_shader *shader);
40 bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader);
41 bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader);
42 bool dxil_nir_lower_deref_ssbo(nir_shader *shader);
43 bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
44 bool dxil_nir_lower_memcpy_deref(nir_shader *shader);
45 bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
46 bool dxil_nir_lower_fp16_casts(nir_shader *shader);
47 bool dxil_nir_split_clip_cull_distance(nir_shader *shader);
48 bool dxil_nir_lower_double_math(nir_shader *shader);
49 bool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
50                                           gl_system_value* system_value,
51                                           uint32_t count);
52 bool dxil_nir_lower_system_values(nir_shader *shader);
53 bool dxil_nir_split_typed_samplers(nir_shader *shader);
54 bool dxil_nir_lower_bool_input(struct nir_shader *s);
55 bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars);
56 bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]);
57 
58 nir_ssa_def *
59 build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
60                     nir_ssa_def *offset, unsigned num_components,
61                     unsigned bit_size);
62 
63 uint64_t
64 dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
65 
66 void
67 dxil_sort_ps_outputs(nir_shader* s);
68 
69 uint64_t
70 dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
71    uint64_t other_stage_mask);
72 
73 void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func);
74 bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir);
75 bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points);
76 bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s);
77 bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask);
78 bool dxil_nir_lower_discard_and_terminate(nir_shader* s);
79 bool dxil_nir_ensure_position_writes(nir_shader *s);
80 
81 #ifdef __cplusplus
82 }
83 #endif
84 
85 #endif /* DXIL_NIR_H */
86