/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_context.c | 389 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); in nv50_create() 390 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); in nv50_create() 391 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nv50_create() 392 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo); in nv50_create() 394 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code); in nv50_create() 395 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->uniforms); in nv50_create() 396 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc); in nv50_create() 397 BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->stack_bo); in nv50_create() 402 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nv50_create() 403 BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); in nv50_create() [all …]
|
D | nv50_winsys.h | 36 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
|
D | nv50_query_hw_sm.c | 257 BCTX_REFN_bo(nv50->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nv50_hw_sm_end_query()
|
D | nv50_vbo.c | 226 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 265 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs()
|
D | nv50_shader_state.c | 144 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state()
|
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_context.c | 511 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo); in nvc0_create() 512 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nvc0_create() 514 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo); in nvc0_create() 515 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc); in nvc0_create() 521 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->poly_cache); in nvc0_create() 523 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls); in nvc0_create() 527 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); in nvc0_create() 528 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); in nvc0_create() 530 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); in nvc0_create()
|
D | nvc0_winsys.h | 35 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
|
D | nvc0_vbo.c | 259 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 294 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared() 1024 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD, in nvc0_draw_vbo()
|
D | nvc0_vbo_translate.c | 240 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 732 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
|
D | nvc0_shader_state.c | 40 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state()
|
D | nvc0_surface.c | 1326 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, in nvc0_blit_3d() 1328 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, in nvc0_blit_3d()
|
D | nve4_compute.c | 857 BCTX_REFN_bo(nvc0->bufctx_cp, CP_DESC, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nve4_launch_grid()
|
D | nvc0_query_hw_sm.c | 2575 BCTX_REFN_bo(nvc0->bufctx_cp, CP_QUERY, NOUVEAU_BO_GART | NOUVEAU_BO_WR, in nvc0_hw_sm_end_query()
|