1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
24
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_draw.h"
28 #include "util/u_inlines.h"
29 #include "util/format/u_format.h"
30 #include "translate/translate.h"
31
32 #include "nvc0/nvc0_context.h"
33 #include "nvc0/nvc0_query_hw.h"
34 #include "nvc0/nvc0_resource.h"
35
36 #include "nvc0/nvc0_3d.xml.h"
37
38 void
nvc0_vertex_state_delete(struct pipe_context * pipe,void * hwcso)39 nvc0_vertex_state_delete(struct pipe_context *pipe,
40 void *hwcso)
41 {
42 struct nvc0_vertex_stateobj *so = hwcso;
43
44 if (so->translate)
45 so->translate->release(so->translate);
46 FREE(hwcso);
47 }
48
49 void *
nvc0_vertex_state_create(struct pipe_context * pipe,unsigned num_elements,const struct pipe_vertex_element * elements)50 nvc0_vertex_state_create(struct pipe_context *pipe,
51 unsigned num_elements,
52 const struct pipe_vertex_element *elements)
53 {
54 struct nvc0_vertex_stateobj *so;
55 struct translate_key transkey;
56 unsigned i;
57 unsigned src_offset_max = 0;
58
59 so = MALLOC(sizeof(*so) +
60 num_elements * sizeof(struct nvc0_vertex_element));
61 if (!so)
62 return NULL;
63 so->num_elements = num_elements;
64 so->instance_elts = 0;
65 so->instance_bufs = 0;
66 so->shared_slots = false;
67 so->need_conversion = false;
68
69 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
70
71 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
72 so->min_instance_div[i] = 0xffffffff;
73
74 transkey.nr_elements = 0;
75 transkey.output_stride = 0;
76
77 for (i = 0; i < num_elements; ++i) {
78 const struct pipe_vertex_element *ve = &elements[i];
79 const unsigned vbi = ve->vertex_buffer_index;
80 unsigned size;
81 enum pipe_format fmt = ve->src_format;
82
83 so->element[i].pipe = elements[i];
84 so->element[i].state = nvc0_vertex_format[fmt].vtx;
85
86 if (!so->element[i].state) {
87 switch (util_format_get_nr_components(fmt)) {
88 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
89 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
90 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
91 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
92 default:
93 assert(0);
94 FREE(so);
95 return NULL;
96 }
97 so->element[i].state = nvc0_vertex_format[fmt].vtx;
98 so->need_conversion = true;
99 util_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
100 "Converting vertex element %d, no hw format %s",
101 i, util_format_name(ve->src_format));
102 }
103 size = util_format_get_blocksize(fmt);
104
105 src_offset_max = MAX2(src_offset_max, ve->src_offset);
106
107 if (so->vb_access_size[vbi] < (ve->src_offset + size))
108 so->vb_access_size[vbi] = ve->src_offset + size;
109
110 if (unlikely(ve->instance_divisor)) {
111 so->instance_elts |= 1 << i;
112 so->instance_bufs |= 1 << vbi;
113 if (ve->instance_divisor < so->min_instance_div[vbi])
114 so->min_instance_div[vbi] = ve->instance_divisor;
115 }
116
117 if (1) {
118 unsigned ca;
119 unsigned j = transkey.nr_elements++;
120
121 ca = util_format_description(fmt)->channel[0].size / 8;
122 if (ca != 1 && ca != 2)
123 ca = 4;
124
125 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
126 transkey.element[j].input_format = ve->src_format;
127 transkey.element[j].input_buffer = vbi;
128 transkey.element[j].input_offset = ve->src_offset;
129 transkey.element[j].instance_divisor = ve->instance_divisor;
130
131 transkey.output_stride = align(transkey.output_stride, ca);
132 transkey.element[j].output_format = fmt;
133 transkey.element[j].output_offset = transkey.output_stride;
134 transkey.output_stride += size;
135
136 so->element[i].state_alt = so->element[i].state;
137 so->element[i].state_alt |= transkey.element[j].output_offset << 7;
138 }
139
140 so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
141 }
142 transkey.output_stride = align(transkey.output_stride, 4);
143
144 so->size = transkey.output_stride;
145 so->translate = translate_create(&transkey);
146
147 if (so->instance_elts || src_offset_max >= (1 << 14))
148 return so;
149 so->shared_slots = true;
150
151 for (i = 0; i < num_elements; ++i) {
152 const unsigned b = elements[i].vertex_buffer_index;
153 const unsigned s = elements[i].src_offset;
154 so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
155 so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
156 so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
157 }
158 return so;
159 }
160
161 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
162 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
163 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
164
165 #define VTX_ATTR(a, c, t, s) \
166 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
167 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
168 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
169 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
170
171 static void
nvc0_set_constant_vertex_attrib(struct nvc0_context * nvc0,const unsigned a)172 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
173 {
174 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
175 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
176 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
177 uint32_t mode;
178 const struct util_format_description *desc;
179 void *dst;
180 const void *src = (const uint8_t *)vb->buffer.user + ve->src_offset;
181 assert(vb->is_user_buffer);
182
183 desc = util_format_description(ve->src_format);
184
185 PUSH_SPACE(push, 6);
186 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
187 dst = &push->cur[1];
188 util_format_unpack_rgba(ve->src_format, dst, src, 1);
189 if (desc->channel[0].pure_integer) {
190 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
191 mode = VTX_ATTR(a, 4, SINT, 32);
192 } else {
193 mode = VTX_ATTR(a, 4, UINT, 32);
194 }
195 } else {
196 mode = VTX_ATTR(a, 4, FLOAT, 32);
197 }
198 push->cur[0] = mode;
199 push->cur += 5;
200 }
201
202 static inline void
nvc0_user_vbuf_range(struct nvc0_context * nvc0,int vbi,uint32_t * base,uint32_t * size)203 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
204 uint32_t *base, uint32_t *size)
205 {
206 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
207 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
208 *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
209 *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
210 nvc0->vertex->vb_access_size[vbi];
211 } else {
212 /* NOTE: if there are user buffers, we *must* have index bounds */
213 assert(nvc0->vb_elt_limit != ~0);
214 *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
215 *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
216 nvc0->vertex->vb_access_size[vbi];
217 }
218 }
219
220 static inline void
nvc0_release_user_vbufs(struct nvc0_context * nvc0)221 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
222 {
223 if (nvc0->vbo_user) {
224 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
225 nouveau_scratch_done(&nvc0->base);
226 }
227 }
228
229 static void
nvc0_update_user_vbufs(struct nvc0_context * nvc0)230 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
231 {
232 uint64_t address[PIPE_MAX_ATTRIBS];
233 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
234 int i;
235 uint32_t written = 0;
236
237 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
238 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
239 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
240 const unsigned b = ve->vertex_buffer_index;
241 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
242 uint32_t base, size;
243
244 if (!(nvc0->vbo_user & (1 << b)))
245 continue;
246 if (nvc0->constant_vbos & (1 << b)) {
247 nvc0_set_constant_vertex_attrib(nvc0, i);
248 continue;
249 }
250 nvc0_user_vbuf_range(nvc0, b, &base, &size);
251
252 if (!(written & (1 << b))) {
253 struct nouveau_bo *bo;
254 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
255 written |= 1 << b;
256 address[b] = nouveau_scratch_data(&nvc0->base, vb->buffer.user,
257 base, size, &bo);
258 if (bo)
259 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
260
261 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
262 }
263
264 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
265 PUSH_DATA (push, i);
266 PUSH_DATAh(push, address[b] + base + size - 1);
267 PUSH_DATA (push, address[b] + base + size - 1);
268 PUSH_DATAh(push, address[b] + ve->src_offset);
269 PUSH_DATA (push, address[b] + ve->src_offset);
270 }
271 nvc0->base.vbo_dirty = true;
272 }
273
274 static void
nvc0_update_user_vbufs_shared(struct nvc0_context * nvc0)275 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
276 {
277 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
278 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
279
280 PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
281 while (mask) {
282 struct nouveau_bo *bo;
283 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
284 uint64_t address;
285 uint32_t base, size;
286 const int b = ffs(mask) - 1;
287 mask &= ~(1 << b);
288
289 nvc0_user_vbuf_range(nvc0, b, &base, &size);
290
291 address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].buffer.user,
292 base, size, &bo);
293 if (bo)
294 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
295
296 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
297 PUSH_DATA (push, b);
298 PUSH_DATAh(push, address + base + size - 1);
299 PUSH_DATA (push, address + base + size - 1);
300 PUSH_DATAh(push, address);
301 PUSH_DATA (push, address);
302
303 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
304 }
305
306 mask = nvc0->state.constant_elts;
307 while (mask) {
308 int i = ffs(mask) - 1;
309 mask &= ~(1 << i);
310 nvc0_set_constant_vertex_attrib(nvc0, i);
311 }
312 }
313
314 static void
nvc0_validate_vertex_buffers(struct nvc0_context * nvc0)315 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
316 {
317 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
318 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
319 uint32_t refd = 0;
320 unsigned i;
321
322 PUSH_SPACE(push, vertex->num_elements * 8);
323 for (i = 0; i < vertex->num_elements; ++i) {
324 const struct nvc0_vertex_element *ve;
325 const struct pipe_vertex_buffer *vb;
326 struct nv04_resource *res;
327 unsigned b;
328 unsigned limit, offset;
329
330 if (nvc0->state.constant_elts & (1 << i))
331 continue;
332 ve = &vertex->element[i];
333 b = ve->pipe.vertex_buffer_index;
334 vb = &nvc0->vtxbuf[b];
335
336 if (nvc0->vbo_user & (1 << b)) {
337 if (!(nvc0->constant_vbos & (1 << b))) {
338 if (ve->pipe.instance_divisor) {
339 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
340 PUSH_DATA (push, ve->pipe.instance_divisor);
341 }
342 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
343 PUSH_DATA (push, (1 << 12) | vb->stride);
344 }
345 /* address/value set in nvc0_update_user_vbufs */
346 continue;
347 }
348 res = nv04_resource(vb->buffer.resource);
349 offset = ve->pipe.src_offset + vb->buffer_offset;
350 limit = vb->buffer.resource->width0 - 1;
351
352 if (unlikely(ve->pipe.instance_divisor)) {
353 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
354 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
355 PUSH_DATAh(push, res->address + offset);
356 PUSH_DATA (push, res->address + offset);
357 PUSH_DATA (push, ve->pipe.instance_divisor);
358 } else {
359 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
360 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
361 PUSH_DATAh(push, res->address + offset);
362 PUSH_DATA (push, res->address + offset);
363 }
364
365 if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
366 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
367 else
368 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
369 PUSH_DATAh(push, res->address + limit);
370 PUSH_DATA (push, res->address + limit);
371
372 if (!(refd & (1 << b))) {
373 refd |= 1 << b;
374 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
375 }
376 }
377 if (nvc0->vbo_user)
378 nvc0_update_user_vbufs(nvc0);
379 }
380
381 static void
nvc0_validate_vertex_buffers_shared(struct nvc0_context * nvc0)382 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
383 {
384 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
385 unsigned b;
386 const uint32_t mask = nvc0->vbo_user;
387
388 PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
389 for (b = 0; b < nvc0->num_vtxbufs; ++b) {
390 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
391 struct nv04_resource *buf;
392 uint32_t offset, limit;
393
394 if (mask & (1 << b)) {
395 if (!(nvc0->constant_vbos & (1 << b))) {
396 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
397 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
398 }
399 /* address/value set in nvc0_update_user_vbufs_shared */
400 continue;
401 } else if (!vb->buffer.resource) {
402 /* there can be holes in the vertex buffer lists */
403 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
404 continue;
405 }
406 buf = nv04_resource(vb->buffer.resource);
407 offset = vb->buffer_offset;
408 limit = buf->base.width0 - 1;
409
410 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
411 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
412 PUSH_DATAh(push, buf->address + offset);
413 PUSH_DATA (push, buf->address + offset);
414
415 if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
416 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
417 else
418 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
419 PUSH_DATAh(push, buf->address + limit);
420 PUSH_DATA (push, buf->address + limit);
421
422 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
423 }
424 /* If there are more elements than buffers, we might not have unset
425 * fetching on the later elements.
426 */
427 for (; b < nvc0->vertex->num_elements; ++b)
428 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
429
430 if (nvc0->vbo_user)
431 nvc0_update_user_vbufs_shared(nvc0);
432 }
433
434 void
nvc0_vertex_arrays_validate(struct nvc0_context * nvc0)435 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
436 {
437 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
438 struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
439 struct nvc0_vertex_element *ve;
440 uint32_t const_vbos;
441 unsigned i;
442 uint8_t vbo_mode;
443 bool update_vertex;
444
445 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
446
447 assert(vertex);
448 if (unlikely(vertex->need_conversion) ||
449 unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
450 vbo_mode = 3;
451 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
452 vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
453 } else {
454 vbo_mode = 0;
455 }
456 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
457
458 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
459 (const_vbos != nvc0->state.constant_vbos) ||
460 (vbo_mode != nvc0->state.vbo_mode);
461
462 if (update_vertex) {
463 const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
464
465 nvc0->state.constant_vbos = const_vbos;
466 nvc0->state.constant_elts = 0;
467 nvc0->state.num_vtxelts = vertex->num_elements;
468 nvc0->state.vbo_mode = vbo_mode;
469
470 if (unlikely(vbo_mode)) {
471 if (unlikely(nvc0->state.instance_elts & 3)) {
472 /* translate mode uses only 2 vertex buffers */
473 nvc0->state.instance_elts &= ~3;
474 PUSH_SPACE(push, 3);
475 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
476 PUSH_DATA (push, 0);
477 PUSH_DATA (push, 0);
478 }
479
480 PUSH_SPACE(push, n * 2 + 4);
481
482 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
483 for (i = 0; i < vertex->num_elements; ++i)
484 PUSH_DATA(push, vertex->element[i].state_alt);
485 for (; i < n; ++i)
486 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
487
488 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
489 PUSH_DATA (push, (1 << 12) | vertex->size);
490 for (i = 1; i < n; ++i)
491 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
492 } else {
493 uint32_t *restrict data;
494
495 if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
496 nvc0->state.instance_elts = vertex->instance_elts;
497 assert(n); /* if (n == 0), both masks should be 0 */
498 PUSH_SPACE(push, 3);
499 BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
500 PUSH_DATA (push, n);
501 PUSH_DATA (push, vertex->instance_elts);
502 }
503
504 PUSH_SPACE(push, n * 2 + 1);
505 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
506 data = push->cur;
507 push->cur += n;
508 for (i = 0; i < vertex->num_elements; ++i) {
509 ve = &vertex->element[i];
510 data[i] = ve->state;
511 if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
512 nvc0->state.constant_elts |= 1 << i;
513 data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
514 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
515 }
516 }
517 for (; i < n; ++i) {
518 data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
519 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
520 }
521 }
522 }
523 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
524 return;
525
526 if (vertex->shared_slots)
527 nvc0_validate_vertex_buffers_shared(nvc0);
528 else
529 nvc0_validate_vertex_buffers(nvc0);
530 }
531
532 #define NVC0_PRIM_GL_CASE(n) \
533 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
534
535 static inline unsigned
nvc0_prim_gl(unsigned prim)536 nvc0_prim_gl(unsigned prim)
537 {
538 switch (prim) {
539 NVC0_PRIM_GL_CASE(POINTS);
540 NVC0_PRIM_GL_CASE(LINES);
541 NVC0_PRIM_GL_CASE(LINE_LOOP);
542 NVC0_PRIM_GL_CASE(LINE_STRIP);
543 NVC0_PRIM_GL_CASE(TRIANGLES);
544 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
545 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
546 NVC0_PRIM_GL_CASE(QUADS);
547 NVC0_PRIM_GL_CASE(QUAD_STRIP);
548 NVC0_PRIM_GL_CASE(POLYGON);
549 NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
550 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
551 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
552 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
553 NVC0_PRIM_GL_CASE(PATCHES);
554 default:
555 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
556 }
557 }
558
559 static void
nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf * push)560 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
561 {
562 struct nvc0_screen *screen = push->user_priv;
563
564 nouveau_fence_update(&screen->base, true);
565
566 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
567 }
568
569 static void
nvc0_draw_arrays(struct nvc0_context * nvc0,unsigned mode,unsigned start,unsigned count,unsigned instance_count)570 nvc0_draw_arrays(struct nvc0_context *nvc0,
571 unsigned mode, unsigned start, unsigned count,
572 unsigned instance_count)
573 {
574 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
575 unsigned prim;
576
577 if (nvc0->state.index_bias) {
578 /* index_bias is implied 0 if !info->index_size (really ?) */
579 /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
580 PUSH_SPACE(push, 2);
581 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
582 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
583 nvc0->state.index_bias = 0;
584 }
585
586 prim = nvc0_prim_gl(mode);
587
588 while (instance_count--) {
589 PUSH_SPACE(push, 6);
590 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
591 PUSH_DATA (push, prim);
592 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
593 PUSH_DATA (push, start);
594 PUSH_DATA (push, count);
595 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
596
597 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
598 }
599 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
600 }
601
602 static void
nvc0_draw_elements_inline_u08(struct nouveau_pushbuf * push,const uint8_t * map,unsigned start,unsigned count)603 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
604 unsigned start, unsigned count)
605 {
606 map += start;
607
608 if (count & 3) {
609 unsigned i;
610 PUSH_SPACE(push, 4);
611 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
612 for (i = 0; i < (count & 3); ++i)
613 PUSH_DATA(push, *map++);
614 count &= ~3;
615 }
616 while (count) {
617 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
618
619 PUSH_SPACE(push, nr + 1);
620 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
621 for (i = 0; i < nr; ++i) {
622 PUSH_DATA(push,
623 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
624 map += 4;
625 }
626 count -= nr * 4;
627 }
628 }
629
630 static void
nvc0_draw_elements_inline_u16(struct nouveau_pushbuf * push,const uint16_t * map,unsigned start,unsigned count)631 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
632 unsigned start, unsigned count)
633 {
634 map += start;
635
636 if (count & 1) {
637 count &= ~1;
638 PUSH_SPACE(push, 2);
639 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
640 PUSH_DATA (push, *map++);
641 }
642 while (count) {
643 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
644
645 PUSH_SPACE(push, nr + 1);
646 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
647 for (i = 0; i < nr; ++i) {
648 PUSH_DATA(push, (map[1] << 16) | map[0]);
649 map += 2;
650 }
651 count -= nr * 2;
652 }
653 }
654
655 static void
nvc0_draw_elements_inline_u32(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)656 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
657 unsigned start, unsigned count)
658 {
659 map += start;
660
661 while (count) {
662 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
663
664 PUSH_SPACE(push, nr + 1);
665 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
666 PUSH_DATAp(push, map, nr);
667
668 map += nr;
669 count -= nr;
670 }
671 }
672
673 static void
nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)674 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
675 const uint32_t *map,
676 unsigned start, unsigned count)
677 {
678 map += start;
679
680 if (count & 1) {
681 count--;
682 PUSH_SPACE(push, 2);
683 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
684 PUSH_DATA (push, *map++);
685 }
686 while (count) {
687 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
688
689 PUSH_SPACE(push, nr + 1);
690 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
691 for (i = 0; i < nr; ++i) {
692 PUSH_DATA(push, (map[1] << 16) | map[0]);
693 map += 2;
694 }
695 count -= nr * 2;
696 }
697 }
698
699 static void
nvc0_draw_elements(struct nvc0_context * nvc0,bool shorten,const struct pipe_draw_info * info,unsigned mode,unsigned start,unsigned count,unsigned instance_count,int32_t index_bias,unsigned index_size)700 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
701 const struct pipe_draw_info *info,
702 unsigned mode, unsigned start, unsigned count,
703 unsigned instance_count, int32_t index_bias,
704 unsigned index_size)
705 {
706 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
707 unsigned prim;
708
709 prim = nvc0_prim_gl(mode);
710
711 if (index_bias != nvc0->state.index_bias) {
712 PUSH_SPACE(push, 4);
713 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
714 PUSH_DATA (push, index_bias);
715 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
716 PUSH_DATA (push, index_bias);
717 nvc0->state.index_bias = index_bias;
718 }
719
720 if (!info->has_user_indices) {
721 PUSH_SPACE(push, 1);
722 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
723 do {
724 PUSH_SPACE(push, 7);
725 BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
726 PUSH_DATA (push, start);
727 PUSH_DATA (push, count);
728 if (--instance_count) {
729 BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
730 PUSH_DATA (push, 0);
731 PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
732 }
733 } while (instance_count);
734 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
735 } else {
736 const void *data = info->index.user;
737
738 while (instance_count--) {
739 PUSH_SPACE(push, 2);
740 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
741 PUSH_DATA (push, prim);
742 switch (index_size) {
743 case 1:
744 nvc0_draw_elements_inline_u08(push, data, start, count);
745 break;
746 case 2:
747 nvc0_draw_elements_inline_u16(push, data, start, count);
748 break;
749 case 4:
750 if (shorten)
751 nvc0_draw_elements_inline_u32_short(push, data, start, count);
752 else
753 nvc0_draw_elements_inline_u32(push, data, start, count);
754 break;
755 default:
756 assert(0);
757 return;
758 }
759 PUSH_SPACE(push, 1);
760 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
761
762 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
763 }
764 }
765 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
766 }
767
768 static void
nvc0_draw_stream_output(struct nvc0_context * nvc0,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)769 nvc0_draw_stream_output(struct nvc0_context *nvc0,
770 const struct pipe_draw_info *info,
771 const struct pipe_draw_indirect_info *indirect)
772 {
773 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
774 struct nvc0_so_target *so = nvc0_so_target(indirect->count_from_stream_output);
775 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
776 unsigned mode = nvc0_prim_gl(info->mode);
777 unsigned num_instances = info->instance_count;
778
779 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
780 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
781 PUSH_SPACE(push, 2);
782 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
783 nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
784 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
785 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
786
787 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
788 }
789
790 while (num_instances--) {
791 nouveau_pushbuf_space(push, 16, 0, 1);
792 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
793 PUSH_DATA (push, mode);
794 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
795 PUSH_DATA (push, 0);
796 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
797 PUSH_DATA (push, so->stride);
798 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
799 nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
800 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
801
802 mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
803 }
804 }
805
806 static void
nvc0_draw_indirect(struct nvc0_context * nvc0,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect)807 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info,
808 unsigned drawid_offset,
809 const struct pipe_draw_indirect_info *indirect)
810 {
811 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
812 struct nv04_resource *buf = nv04_resource(indirect->buffer);
813 struct nv04_resource *buf_count = nv04_resource(indirect->indirect_draw_count);
814 unsigned size, macro, count = indirect->draw_count, drawid = drawid_offset;
815 uint32_t offset = buf->offset + indirect->offset;
816 struct nvc0_screen *screen = nvc0->screen;
817
818 PUSH_SPACE(push, 7);
819
820 /* must make FIFO wait for engines idle before continuing to process */
821 if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
822 (buf_count && buf_count->fence_wr &&
823 !nouveau_fence_signalled(buf_count->fence_wr))) {
824 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
825 }
826
827 /* Queue things up to let the macros write params to the driver constbuf */
828 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
829 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
830 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
831 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
832 BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
833 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
834
835 if (info->index_size) {
836 assert(!info->has_user_indices);
837 assert(nouveau_resource_mapped_by_gpu(info->index.resource));
838 size = 5;
839 if (buf_count)
840 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
841 else
842 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
843 } else {
844 if (nvc0->state.index_bias) {
845 /* index_bias is implied 0 if !info->index_size (really ?) */
846 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
847 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
848 nvc0->state.index_bias = 0;
849 }
850 size = 4;
851 if (buf_count)
852 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
853 else
854 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
855 }
856
857 /* If the stride is not the natural stride, we have to stick a separate
858 * push data reference for each draw. Otherwise it can all go in as one.
859 * Of course there is a maximum packet size, so we have to break things up
860 * along those borders as well.
861 */
862 while (count) {
863 unsigned draws = count, pushes, i;
864 if (indirect->stride == size * 4) {
865 draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
866 pushes = 1;
867 } else {
868 draws = MIN2(draws, 32);
869 pushes = draws;
870 }
871
872 nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
873 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
874 if (buf_count)
875 PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
876 PUSH_DATA(push,
877 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
878 PUSH_DATA(push, nvc0_prim_gl(info->mode));
879 PUSH_DATA(push, drawid);
880 PUSH_DATA(push, draws);
881 if (buf_count) {
882 nouveau_pushbuf_data(push,
883 buf_count->bo,
884 buf_count->offset + indirect->indirect_draw_count_offset,
885 NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
886 }
887 if (pushes == 1) {
888 nouveau_pushbuf_data(push,
889 buf->bo, offset,
890 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
891 offset += draws * indirect->stride;
892 } else {
893 for (i = 0; i < pushes; i++) {
894 nouveau_pushbuf_data(push,
895 buf->bo, offset,
896 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
897 offset += indirect->stride;
898 }
899 }
900 count -= draws;
901 drawid += draws;
902 }
903 }
904
905 static inline void
nvc0_update_prim_restart(struct nvc0_context * nvc0,bool en,uint32_t index)906 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
907 {
908 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
909
910 if (en != nvc0->state.prim_restart) {
911 if (en) {
912 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
913 PUSH_DATA (push, 1);
914 PUSH_DATA (push, index);
915 } else {
916 IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
917 }
918 nvc0->state.prim_restart = en;
919 } else
920 if (en) {
921 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
922 PUSH_DATA (push, index);
923 }
924 }
925
926 void
nvc0_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)927 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
928 unsigned drawid_offset,
929 const struct pipe_draw_indirect_info *indirect,
930 const struct pipe_draw_start_count_bias *draws,
931 unsigned num_draws)
932 {
933 if (num_draws > 1) {
934 util_draw_multi(pipe, info, drawid_offset, indirect, draws, num_draws);
935 return;
936 }
937
938 if (!indirect && (!draws[0].count || !info->instance_count))
939 return;
940
941 struct nvc0_context *nvc0 = nvc0_context(pipe);
942 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
943 struct nvc0_screen *screen = nvc0->screen;
944 unsigned vram_domain = NV_VRAM_DOMAIN(&screen->base);
945 int s;
946
947 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
948 if (info->index_bounds_valid) {
949 nvc0->vb_elt_first = info->min_index + (info->index_size ? draws->index_bias : 0);
950 nvc0->vb_elt_limit = info->max_index - info->min_index;
951 } else {
952 nvc0->vb_elt_first = 0;
953 nvc0->vb_elt_limit = ~0;
954 }
955 nvc0->instance_off = info->start_instance;
956 nvc0->instance_max = info->instance_count - 1;
957
958 /* For picking only a few vertices from a large user buffer, push is better,
959 * if index count is larger and we expect repeated vertices, suggest upload.
960 */
961 nvc0->vbo_push_hint =
962 (!indirect || indirect->count_from_stream_output) && info->index_size &&
963 (nvc0->vb_elt_limit >= (draws[0].count * 2));
964
965 /* Check whether we want to switch vertex-submission mode. */
966 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
967 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
968 if (nvc0->state.vbo_mode != 3)
969 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
970
971 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
972 if (nvc0->vertex->shared_slots)
973 nvc0_update_user_vbufs_shared(nvc0);
974 else
975 nvc0_update_user_vbufs(nvc0);
976 }
977 }
978
979 if (info->mode == PIPE_PRIM_PATCHES &&
980 nvc0->state.patch_vertices != nvc0->patch_vertices) {
981 nvc0->state.patch_vertices = nvc0->patch_vertices;
982 PUSH_SPACE(push, 1);
983 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
984 }
985
986 if (info->index_size && !info->has_user_indices) {
987 struct nv04_resource *buf = nv04_resource(info->index.resource);
988
989 assert(buf);
990 assert(nouveau_resource_mapped_by_gpu(&buf->base));
991
992 PUSH_SPACE(push, 6);
993 if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS) {
994 BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
995 PUSH_DATAh(push, buf->address);
996 PUSH_DATA (push, buf->address);
997 PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
998 PUSH_DATA (push, buf->address + buf->base.width0 - 1);
999 PUSH_DATA (push, info->index_size >> 1);
1000 } else {
1001 BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 2);
1002 PUSH_DATAh(push, buf->address);
1003 PUSH_DATA (push, buf->address);
1004 BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2);
1005 PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
1006 PUSH_DATA (push, buf->address + buf->base.width0 - 1);
1007 BEGIN_NVC0(push, NVC0_3D(INDEX_FORMAT), 1);
1008 PUSH_DATA (push, info->index_size >> 1);
1009 }
1010
1011 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
1012 }
1013
1014 list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
1015 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1016 resident->flags);
1017 }
1018
1019 list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
1020 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1021 resident->flags);
1022 }
1023
1024 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD,
1025 screen->text);
1026
1027 nvc0_state_validate_3d(nvc0, ~0);
1028
1029 if (nvc0->vertprog->vp.need_draw_parameters && (!indirect || indirect->count_from_stream_output)) {
1030 PUSH_SPACE(push, 9);
1031 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1032 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
1033 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
1034 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
1035 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
1036 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
1037 PUSH_DATA (push, info->index_size ? draws->index_bias : 0);
1038 PUSH_DATA (push, info->start_instance);
1039 PUSH_DATA (push, drawid_offset);
1040 }
1041
1042 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
1043 nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
1044 nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
1045 PUSH_SPACE(push, 1);
1046 IMMED_NVC0(push, NVC0_3D(TEX_MISC),
1047 nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
1048 }
1049
1050 push->kick_notify = nvc0_draw_vbo_kick_notify;
1051
1052 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1053 if (nvc0->constbuf_coherent[s])
1054 nvc0->cb_dirty = true;
1055 }
1056
1057 if (nvc0->cb_dirty) {
1058 PUSH_SPACE(push, 1);
1059 IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
1060 nvc0->cb_dirty = false;
1061 }
1062
1063 for (s = 0; s < 5; ++s) {
1064 if (!nvc0->textures_coherent[s])
1065 continue;
1066
1067 PUSH_SPACE(push, nvc0->num_textures[s] * 2);
1068
1069 for (int i = 0; i < nvc0->num_textures[s]; ++i) {
1070 struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
1071 if (!(nvc0->textures_coherent[s] & (1 << i)))
1072 continue;
1073
1074 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1075 PUSH_DATA (push, (tic->id << 4) | 1);
1076 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
1077 }
1078 }
1079
1080 if (nvc0->state.vbo_mode) {
1081 if (indirect && indirect->buffer)
1082 nvc0_push_vbo_indirect(nvc0, info, drawid_offset, indirect, &draws[0]);
1083 else
1084 nvc0_push_vbo(nvc0, info, indirect, &draws[0]);
1085 goto cleanup;
1086 }
1087
1088 /* space for base instance, flush, and prim restart */
1089 PUSH_SPACE(push, 8);
1090
1091 if (nvc0->state.instance_base != info->start_instance) {
1092 nvc0->state.instance_base = info->start_instance;
1093 /* NOTE: this does not affect the shader input, should it ? */
1094 BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1095 PUSH_DATA (push, info->start_instance);
1096 }
1097
1098 nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1099
1100 if (!nvc0->base.vbo_dirty && info->index_size && !info->has_user_indices &&
1101 info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1102 nvc0->base.vbo_dirty = true;
1103
1104 nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1105
1106 if (nvc0->base.vbo_dirty) {
1107 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1108 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1109 nvc0->base.vbo_dirty = false;
1110 }
1111
1112 if (unlikely(indirect && indirect->buffer)) {
1113 nvc0_draw_indirect(nvc0, info, drawid_offset, indirect);
1114 } else
1115 if (unlikely(indirect && indirect->count_from_stream_output)) {
1116 nvc0_draw_stream_output(nvc0, info, indirect);
1117 } else
1118 if (info->index_size) {
1119 bool shorten = info->index_bounds_valid && info->max_index <= 65535;
1120
1121 if (info->primitive_restart && info->restart_index > 65535)
1122 shorten = false;
1123
1124 nvc0_draw_elements(nvc0, shorten, info,
1125 info->mode, draws[0].start, draws[0].count,
1126 info->instance_count, draws->index_bias, info->index_size);
1127 } else {
1128 nvc0_draw_arrays(nvc0,
1129 info->mode, draws[0].start, draws[0].count,
1130 info->instance_count);
1131 }
1132
1133 cleanup:
1134 push->kick_notify = nvc0_default_kick_notify;
1135
1136 nvc0_release_user_vbufs(nvc0);
1137
1138 nouveau_pushbuf_bufctx(push, NULL);
1139
1140 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1141 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
1142 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS);
1143 }
1144