/third_party/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 99 …ler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 100 …ler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 111 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 112 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 123 … GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 124 …, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 146 …ure2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 147 …ure2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 158 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 159 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GL… [all …]
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D | glsl_types.cpp | 353 case GLSL_SAMPLER_DIM_MS: in sampler_index() 867 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 902 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 932 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 974 case GLSL_SAMPLER_DIM_MS: in get_texture_instance() 1006 case GLSL_SAMPLER_DIM_MS: in get_texture_instance() 1035 case GLSL_SAMPLER_DIM_MS: in get_texture_instance() 1089 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1118 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1147 case GLSL_SAMPLER_DIM_MS: in get_image_instance() [all …]
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D | glsl_types.h | 254 GLSL_SAMPLER_DIM_MS, enumerator
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/third_party/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 60 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 61 T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 71 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 72 T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, ARRAY, COLOR, 3) 82 T(usampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) 83 T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, ARRAY, COLOR, 3)
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/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
D | nir_to_spirv.h | 71 case GLSL_SAMPLER_DIM_MS: in zink_sampler_type() 92 case GLSL_SAMPLER_DIM_MS: in zink_image_type()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_fmask_expand.c | 33 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() 34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() 60 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_expand_compute_shader() 84 … nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_MS, .image_array = true); in build_fmask_expand_compute_shader()
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D | radv_meta_fmask_copy.c | 29 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_T… in build_fmask_copy_compute_shader() 30 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT); in build_fmask_copy_compute_shader() 65 frag_mask_fetch->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_copy_compute_shader() 99 frag_fetch->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_copy_compute_shader() 119 .image_dim = GLSL_SAMPLER_DIM_MS); in build_fmask_copy_compute_shader()
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D | radv_meta_resolve_cs.c | 66 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type); in build_resolve_compute_shader() 136 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, img_base_type); in build_depth_stencil_resolve_compute_shader() 160 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader() 180 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_resolve_fs.c | 39 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type); in build_resolve_fragment_shader() 281 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader() 301 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta.c | 765 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core() 784 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core() 801 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
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D | radv_meta_bufimage.c | 537 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_itoi_compute_shader() 892 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_cleari_compute_shader()
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D | radv_meta_blit2d.c | 434 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_texel_fetch()
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/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_enums.c | 105 case GLSL_SAMPLER_DIM_MS: in dxil_get_resource_kind()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 43 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms_mcs()
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D | blorp_blit.c | 223 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms() 251 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_blit_txf_ms_mcs()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_blit.cpp | 664 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_UINT); in get_stencil_resolve_fs() 684 txs->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs() 706 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
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/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_lower_samplers_as_deref.c | 141 if (sampler_dim == GLSL_SAMPLER_DIM_MS) { in record_images_used()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_copy.c | 3095 assert(dim != GLSL_SAMPLER_DIM_MS); in build_nir_tex_op_read() 3132 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_nir_tex_op_ms_fetch_sample() 3160 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_resolve() 3196 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_read() 3219 case GLSL_SAMPLER_DIM_MS: in build_nir_tex_op() 3271 case GLSL_SAMPLER_DIM_MS: return 0x3; in get_channel_mask_for_sampler_dim() 3499 GLSL_SAMPLER_DIM_MS; in get_sampler_dim()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 476 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim() 479 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
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/third_party/mesa3d/src/amd/common/ |
D | ac_shader_util.c | 440 case GLSL_SAMPLER_DIM_MS: in ac_get_sampler_dim()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 1178 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info() 1181 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info() 1293 if (dim == GLSL_SAMPLER_DIM_MS) in get_image_var() 1756 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in ttn_mem()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_nir.c | 134 case GLSL_SAMPLER_DIM_MS: in glsl_sampler_to_pipe() 1621 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS || in visit_load_image() 1662 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_store_image() 1738 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in visit_atomic_image()
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/third_party/mesa3d/src/panfrost/bifrost/ |
D | bifrost_compile.c | 1415 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_image_load() 1442 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_lea_image() 3035 case GLSL_SAMPLER_DIM_MS: in bifrost_tex_format() 3062 case GLSL_SAMPLER_DIM_MS: in valhall_tex_dimension()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | midgard_compile.c | 1493 assert(dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in emit_image_op() 2208 case GLSL_SAMPLER_DIM_MS: in midgard_tex_format()
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/third_party/mesa3d/src/amd/llvm/ |
D | ac_nir_to_llvm.c | 1600 args->opcode = args->level_zero || instr->sampler_dim == GLSL_SAMPLER_DIM_MS in build_tex_intrinsic() 2433 case GLSL_SAMPLER_DIM_MS: in image_type_to_components_count() 2499 bool is_ms = (dim == GLSL_SAMPLER_DIM_MS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in get_image_coords() 4859 (instr->sampler_dim == GLSL_SAMPLER_DIM_2D || instr->sampler_dim == GLSL_SAMPLER_DIM_MS || in visit_tex() 4901 instr->sampler_dim == GLSL_SAMPLER_DIM_MS) && in visit_tex()
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