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Searched refs:GLSL_SAMPLER_DIM_MS (Results 1 – 25 of 44) sorted by relevance

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/third_party/mesa3d/src/compiler/
Dbuiltin_type_macros.h99 …ler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
100 …ler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
111 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
112 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
123 … GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
124 …, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
146 …ure2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
147 …ure2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
158 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
159 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
[all …]
Dglsl_types.cpp353 case GLSL_SAMPLER_DIM_MS: in sampler_index()
867 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
902 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
932 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
974 case GLSL_SAMPLER_DIM_MS: in get_texture_instance()
1006 case GLSL_SAMPLER_DIM_MS: in get_texture_instance()
1035 case GLSL_SAMPLER_DIM_MS: in get_texture_instance()
1089 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1118 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1147 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
[all …]
Dglsl_types.h254 GLSL_SAMPLER_DIM_MS, enumerator
/third_party/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp60 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
61 T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3)
71 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2)
72 T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, ARRAY, COLOR, 3)
82 T(usampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, NONARRAY, COLOR, 2)
83 T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, ARRAY, COLOR, 3)
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.h71 case GLSL_SAMPLER_DIM_MS: in zink_sampler_type()
92 case GLSL_SAMPLER_DIM_MS: in zink_image_type()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c33 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader()
34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader()
60 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_expand_compute_shader()
84 … nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_MS, .image_array = true); in build_fmask_expand_compute_shader()
Dradv_meta_fmask_copy.c29 …const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_T… in build_fmask_copy_compute_shader()
30 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT); in build_fmask_copy_compute_shader()
65 frag_mask_fetch->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_copy_compute_shader()
99 frag_fetch->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_copy_compute_shader()
119 .image_dim = GLSL_SAMPLER_DIM_MS); in build_fmask_copy_compute_shader()
Dradv_meta_resolve_cs.c66 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type); in build_resolve_compute_shader()
136 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, img_base_type); in build_depth_stencil_resolve_compute_shader()
160 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
180 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
Dradv_meta_resolve_fs.c39 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type); in build_resolve_fragment_shader()
281 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
301 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
Dradv_meta.c765 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
784 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
801 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
Dradv_meta_bufimage.c537 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_itoi_compute_shader()
892 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_cleari_compute_shader()
Dradv_meta_blit2d.c434 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_texel_fetch()
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_enums.c105 case GLSL_SAMPLER_DIM_MS: in dxil_get_resource_kind()
/third_party/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h43 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms_mcs()
Dblorp_blit.c223 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms()
251 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_blit_txf_ms_mcs()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp664 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_UINT); in get_stencil_resolve_fs()
684 txs->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
706 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_lower_samplers_as_deref.c141 if (sampler_dim == GLSL_SAMPLER_DIM_MS) { in record_images_used()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c3095 assert(dim != GLSL_SAMPLER_DIM_MS); in build_nir_tex_op_read()
3132 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_nir_tex_op_ms_fetch_sample()
3160 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_resolve()
3196 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_read()
3219 case GLSL_SAMPLER_DIM_MS: in build_nir_tex_op()
3271 case GLSL_SAMPLER_DIM_MS: return 0x3; in get_channel_mask_for_sampler_dim()
3499 GLSL_SAMPLER_DIM_MS; in get_sampler_dim()
/third_party/mesa3d/src/mesa/program/
Dprog_to_nir.c476 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
479 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
/third_party/mesa3d/src/amd/common/
Dac_shader_util.c440 case GLSL_SAMPLER_DIM_MS: in ac_get_sampler_dim()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1178 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info()
1181 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info()
1293 if (dim == GLSL_SAMPLER_DIM_MS) in get_image_var()
1756 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in ttn_mem()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.c134 case GLSL_SAMPLER_DIM_MS: in glsl_sampler_to_pipe()
1621 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS || in visit_load_image()
1662 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_store_image()
1738 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in visit_atomic_image()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c1415 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_image_load()
1442 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_lea_image()
3035 case GLSL_SAMPLER_DIM_MS: in bifrost_tex_format()
3062 case GLSL_SAMPLER_DIM_MS: in valhall_tex_dimension()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c1493 assert(dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in emit_image_op()
2208 case GLSL_SAMPLER_DIM_MS: in midgard_tex_format()
/third_party/mesa3d/src/amd/llvm/
Dac_nir_to_llvm.c1600 args->opcode = args->level_zero || instr->sampler_dim == GLSL_SAMPLER_DIM_MS in build_tex_intrinsic()
2433 case GLSL_SAMPLER_DIM_MS: in image_type_to_components_count()
2499 bool is_ms = (dim == GLSL_SAMPLER_DIM_MS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in get_image_coords()
4859 (instr->sampler_dim == GLSL_SAMPLER_DIM_2D || instr->sampler_dim == GLSL_SAMPLER_DIM_MS || in visit_tex()
4901 instr->sampler_dim == GLSL_SAMPLER_DIM_MS) && in visit_tex()

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