/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fFramebufferDefaultStateQueryTests.cpp | 81 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate() 127 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 0, m_verifier); in checkInitial() 134 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, pname, 32); in checkSet() 137 verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, pname, 32, m_verifier); in checkSet() 155 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkInitial() 160 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); in checkSet() 162 …verifyStateFramebufferIntegerMin(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, … in checkSet() 164 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0); in checkSet() 166 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 0, … in checkSet() 184 …verifyStateFramebufferInteger(result, gl, GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE… in checkInitial() [all …]
|
D | es31fFboNoAttachmentTests.cpp | 101 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferSize() 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferSize() 203 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in checkFramebufferRenderable() 206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in checkFramebufferRenderable() 295 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in iterate() 297 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 299 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 16); in iterate() 300 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() 302 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 16); in iterate() 303 …m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Frameb… in iterate() [all …]
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFBO.cpp | 57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness() 60 current_fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkFBOCompleteness() 143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs() 146 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_a, 0); /* level */ in initFBOs() 147 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_b, 0); /* level */ in initFBOs() 148 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, to_id_a_prim, 0); /* level */ in initFBOs() 155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs() 158 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_c, 0); /* level */ in initFBOs() 159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */ in initFBOs() 162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_d, 0); /* level */ in initFBOs() [all …]
|
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 235 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 240 …gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLaye… in iterate() 258 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, m_width); in iterate() 260 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, &width); in iterate() 262 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, m_height); in iterate() 264 gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, &height); in iterate() 349 …gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_… in iterate() 353 …gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLaye… in iterate()
|
D | esextcGeometryShaderBlitting.cpp | 153 m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering() 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
|
D | esextcGeometryShaderLayeredRendering.cpp | 410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate() 411 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate() 415 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate() 419 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tests[LAYERED_RENDERING_TEST_IT… in iterate() 422 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_AR… in iterate() 423 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in iterate() 558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 567 … gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, new_dst_to, 0); in iterate()
|
D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 157 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); in iterate() 360 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[i].m_… in iterate() 365 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[… in iterate() 373 glw::GLenum fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 432 glw::GLenum _fboCompleteness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
|
D | esextcGeometryShaderLayeredFramebuffer.cpp | 283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 285 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */); in iterate() 555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 557 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */); in iterate() 985 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 987 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */); in iterate() 988 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_to_b_id, 0 /* level */); in iterate() 992 if (gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate() 995 << "Draw framebuffer is incomplete: " << gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) in iterate() 1333 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() [all …]
|
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate() 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 257 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 395 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_id_2d, 0); /*… in iterate() 399 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_i… in iterate() 405 glw::GLenum fbo_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 417 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /… in iterate() [all …]
|
D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 231 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2… in iterate() 238 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
|
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 219 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_to_color_id,… in iterate() 220 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, dst_to_depth_stencil_… in iterate() 224 fbo_completeness_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate() 401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate() 553 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate() 588 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, to_dst_id, 0); /*… in iterate() 623 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate() 626 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate() 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() [all …]
|
D | es31cFramebufferNoAttachmentsTests.cpp | 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, in iterate() 575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate() 576 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, 32); in iterate() 577 gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, 32); in iterate() 588 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate() 591 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in iterate() 606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 60 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in clearLayeredFBO() 128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures() 142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures() 152 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachTextures() 162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures() 180 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0); in detachTextures() 188 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, in detachTextures() 193 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0); in detachTextures() 197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 70 glw::GLenum fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in checkState() 96 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 171 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 188 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate() 247 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* le… in iterate() 270 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0); /* level */ in iterate() 271 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level… in iterate()
|
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment() 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment() 279 framebuffer_target = GL_DRAW_FRAMEBUFFER; in configureNonLayeredFramebufferAttachment() 404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() 790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject() 794 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, /* texture */ in releaseAndDetachTextureObject() 838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering() 953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering()
|
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 443 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in cleanAfterTest() 796 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_draw_id); in initTestIteration() 812 checkFramebufferStatus(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initTestIteration() 882 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_id, 0 … in setupLayeredFramebuffer() 885 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_stenc… in setupLayeredFramebuffer() 895 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in setupNonLayeredFramebuffer() 899 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_… in setupNonLayeredFramebuffer()
|
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | MultiviewTest.cpp | 91 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 95 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, in CreateMultiviewBackingTextures() 118 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures() 142 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); in CreateMultiviewBackingTextures() 147 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in CreateMultiviewBackingTextures() 161 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, restoreDrawFramebuffer); in CreateMultiviewBackingTextures()
|
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | BlitFramebufferANGLETest.cpp | 325 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper() 330 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper() 1268 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); in TEST_P() 1269 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1354 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1475 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); in TEST_P() 1476 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 1478 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 1520 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 1522 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() [all …]
|
D | FramebufferTest.cpp | 346 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO); in TEST_P() 347 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 352 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 453 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 1, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 471 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 1, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 522 glInvalidateSubFramebuffer(GL_DRAW_FRAMEBUFFER, 3, attachments.data(), 0, 0, kHeight, kWidth); in TEST_P() 1114 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); in TEST_P() 1344 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFbo); in blitCopyFollowedByFBORead() 1345 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in blitCopyFollowedByFBORead() 1347 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_DRAW_FRAMEBUFFER); in blitCopyFollowedByFBORead() [all …]
|
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 884 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 978 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1067 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1165 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1235 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1239 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1251 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1262 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in TEST_P() 1319 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1331 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.get()); in TEST_P() [all …]
|
/third_party/mesa3d/src/mesa/main/ |
D | clear.c | 454 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferiv() 456 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferiv() 548 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferuiv() 550 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferuiv() 682 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferfv() 684 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferfv() 800 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in _mesa_ClearNamedFramebufferfi() 802 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); in _mesa_ClearNamedFramebufferfi()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | TextureGL.cpp | 251 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in ClearTexture() 285 gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 309 GL_DRAW_FRAMEBUFFER, attachment, GetHandle(), in ClearTexture() 376 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); in ClearTexture() 419 gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 427 gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, in ClearTexture() 436 gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, GetHandle(), in ClearTexture() 443 gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in ClearTexture()
|
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 154 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); in initializeBenchmark() 173 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mDrawRenderbuffer); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
|
/third_party/gstreamer/gstplugins_good/ext/qt/ |
D | qtwindow.cc | 42 #ifndef GL_DRAW_FRAMEBUFFER 43 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro 219 gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, this->priv->fbo); in afterRendering() 220 gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in afterRendering() 223 ret = gst_gl_context_check_framebuffer_status (context, GL_DRAW_FRAMEBUFFER); in afterRendering()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 429 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase() 436 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0); in iterateSecondPhase() 440 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterateSecondPhase() 512 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterateSecondPhase() 694 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinitSecondPhase() 872 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData() 886 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_fb_to_id, 0); in initializeBufferObjectData() 890 checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in initializeBufferObjectData() 989 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in initializeBufferObjectData() 1069 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
|