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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 #include "esextcGeometryShaderBlitting.hpp"
25 #include "gluContextInfo.hpp"
26 #include "gluDefs.hpp"
27 #include "glwEnums.hpp"
28 #include "glwFunctions.hpp"
29 #include "tcuTestLog.hpp"
30 #include <cstring>
31 
32 /* 3d texture layers count */
33 #define TEXTURE_DEPTH (4)
34 /* 3d texture width */
35 #define TEXTURE_WIDTH (4)
36 /* 3d texture height */
37 #define TEXTURE_HEIGHT (4)
38 /* texture texel components */
39 #define TEXTURE_TEXEL_COMPONENTS (4)
40 
41 namespace glcts
42 {
43 /** Constructor
44  *
45  * @param context       Test context
46  * @param name          Test case's name
47  * @param description   Test case's desricption
48  **/
GeometryShaderBlitting(Context & context,const ExtParameters & extParams,const char * name,const char * description)49 GeometryShaderBlitting::GeometryShaderBlitting(Context& context, const ExtParameters& extParams, const char* name,
50 											   const char* description)
51 	: TestCaseBase(context, extParams, name, description)
52 	, m_draw_fbo_completeness(GL_NONE)
53 	, m_read_fbo_completeness(GL_NONE)
54 	, m_fbo_draw_id(0)
55 	, m_fbo_read_id(0)
56 	, m_to_draw(0)
57 	, m_to_read(0)
58 	, m_vao_id(0)
59 {
60 	/* Left blank on purpose */
61 }
62 
63 /** Executes the test.
64  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
65  *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
66  *  Note the function throws exception should an error occur!
67  **/
iterate(void)68 tcu::TestNode::IterateResult GeometryShaderBlitting::iterate(void)
69 {
70 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
71 
72 	if (!m_is_geometry_shader_extension_supported)
73 	{
74 		throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
75 	}
76 
77 	/* Generate and bind a vertex array object */
78 	gl.genVertexArrays(1, &m_vao_id);
79 	gl.bindVertexArray(m_vao_id);
80 
81 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up vertex array object");
82 
83 	/* Generate texture objects */
84 	gl.genTextures(1, &m_to_draw);
85 	gl.genTextures(1, &m_to_read);
86 
87 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture objects");
88 
89 	/* Generate framebuffer objects */
90 	gl.genFramebuffers(1, &m_fbo_draw_id);
91 	gl.genFramebuffers(1, &m_fbo_read_id);
92 
93 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up framebuffer objects");
94 
95 	/* Configure texture storage */
96 	gl.bindTexture(GL_TEXTURE_3D, m_to_draw);
97 	gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
98 				  GL_RGBA, GL_UNSIGNED_BYTE, NULL);
99 
100 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up texture objects");
101 
102 	gl.bindTexture(GL_TEXTURE_3D, m_to_read);
103 	gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
104 				  GL_RGBA, GL_UNSIGNED_BYTE, NULL);
105 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up texture objects");
106 
107 	unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
108 	unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
109 	unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
110 	unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
111 	unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
112 	unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
113 
114 	memset(layer_source1, 0, sizeof(layer_source1));
115 	memset(layer_source2, 0, sizeof(layer_source2));
116 	memset(layer_source3, 0, sizeof(layer_source3));
117 	memset(layer_source4, 0, sizeof(layer_source4));
118 	memset(layer_target, 0, sizeof(layer_target));
119 
120 	for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n)
121 	{
122 		layer_source1[n * TEXTURE_TEXEL_COMPONENTS + 0] = 255;
123 		layer_source2[n * TEXTURE_TEXEL_COMPONENTS + 1] = 255;
124 		layer_source3[n * TEXTURE_TEXEL_COMPONENTS + 2] = 255;
125 		layer_source4[n * TEXTURE_TEXEL_COMPONENTS + 3] = 255;
126 	} /* for (all pixels) */
127 
128 	/* Set up draw FBO */
129 	setUpFramebuffersForRendering(m_fbo_draw_id, m_fbo_read_id, m_to_draw, m_to_read);
130 
131 	/* Fill texture objects with data */
132 	gl.bindTexture(GL_TEXTURE_3D, m_to_read);
133 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
134 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_source1);
135 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
136 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_source2);
137 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
138 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_source3);
139 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
140 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_source4);
141 
142 	gl.bindTexture(GL_TEXTURE_3D, m_to_draw);
143 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TEXTURE_WIDTH,
144 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_target);
145 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TEXTURE_WIDTH,
146 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_target);
147 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TEXTURE_WIDTH,
148 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_target);
149 	gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TEXTURE_WIDTH,
150 					 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, layer_target);
151 
152 	/* Check FB completeness */
153 	m_draw_fbo_completeness = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER);
154 	m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER);
155 
156 	if (m_draw_fbo_completeness != GL_FRAMEBUFFER_COMPLETE)
157 	{
158 		TCU_FAIL("Draw framebuffer is reported as incomplete, though expected it to be complete");
159 	}
160 
161 	if (m_read_fbo_completeness != GL_FRAMEBUFFER_COMPLETE)
162 	{
163 		TCU_FAIL("Read framebuffer is reported as incomplete, though expected it to be complete");
164 	}
165 
166 	/* Blit! */
167 	gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /* dstY0 */,
168 					   TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
169 
170 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error blitting");
171 
172 	for (unsigned int n = 0; n < TEXTURE_DEPTH /* layers */; ++n)
173 	{
174 		unsigned char expected_result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
175 		memset(expected_result_data, 0, sizeof(expected_result_data));
176 
177 		if (n == 0)
178 		{
179 			memcpy(expected_result_data, layer_source1, sizeof(expected_result_data));
180 		}
181 
182 		/* Set up read FBO */
183 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id);
184 
185 		gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n);
186 		GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up FBOs setUpFramebuffersForReading");
187 
188 		/* Read the rendered data */
189 		gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result_data);
190 
191 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read rendered pixel data");
192 
193 		/* Compare the rendered data with reference data */
194 		for (unsigned int index = 0; index < TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS;
195 			 index += TEXTURE_TEXEL_COMPONENTS)
196 		{
197 			if (memcmp(&expected_result_data[index], &result_data[index], TEXTURE_TEXEL_COMPONENTS) != 0)
198 			{
199 				m_testCtx.getLog() << tcu::TestLog::Message << "Rendered data [" << (int)result_data[index + 0] << ", "
200 								   << (int)result_data[index + 1] << ", " << (int)result_data[index + 2] << ", "
201 								   << (int)result_data[index + 3] << "] is different from reference data ["
202 								   << (int)expected_result_data[index + 0] << ", "
203 								   << (int)expected_result_data[index + 1] << ", "
204 								   << (int)expected_result_data[index + 2] << ", "
205 								   << (int)expected_result_data[index + 3] << "] !" << tcu::TestLog::EndMessage;
206 
207 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
208 				return STOP;
209 			}
210 		} /* for (each index) */
211 	}	 /* for (all layers) */
212 
213 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
214 	return STOP;
215 }
216 
217 /** Deinitializes GLES objects created during the test.
218  *
219  */
deinit(void)220 void GeometryShaderBlitting::deinit(void)
221 {
222 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
223 
224 	/* Reset OpenGL ES state */
225 	gl.bindTexture(GL_TEXTURE_3D, 0);
226 	gl.bindVertexArray(0);
227 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
228 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
229 
230 	/* Clean up */
231 	if (m_fbo_draw_id != 0)
232 	{
233 		gl.deleteFramebuffers(1, &m_fbo_draw_id);
234 	}
235 
236 	if (m_fbo_read_id != 0)
237 	{
238 		gl.deleteFramebuffers(1, &m_fbo_read_id);
239 	}
240 
241 	if (m_to_draw != 0)
242 	{
243 		gl.deleteTextures(1, &m_to_draw);
244 	}
245 
246 	if (m_to_read != 0)
247 	{
248 		gl.deleteTextures(1, &m_to_read);
249 	}
250 
251 	if (m_vao_id != 0)
252 	{
253 		gl.deleteVertexArrays(1, &m_vao_id);
254 	}
255 
256 	/* Release base class */
257 	TestCaseBase::deinit();
258 }
259 
260 /** Constructor
261  *
262  * @param context       Test context
263  * @param name          Test case's name
264  * @param description   Test case's desricption
265  **/
GeometryShaderBlittingLayeredToNonLayered(Context & context,const ExtParameters & extParams,const char * name,const char * description)266 GeometryShaderBlittingLayeredToNonLayered::GeometryShaderBlittingLayeredToNonLayered(Context&			  context,
267 																					 const ExtParameters& extParams,
268 																					 const char*		  name,
269 																					 const char*		  description)
270 	: GeometryShaderBlitting(context, extParams, name, description)
271 {
272 	/* Left blank on purpose */
273 }
274 
275 /** Setup framebuffers for rendering
276  *
277  */
setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,glw::GLuint fbo_read_id,glw::GLint to_draw,glw::GLint to_read)278 void GeometryShaderBlittingLayeredToNonLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,
279 																			  glw::GLuint fbo_read_id,
280 																			  glw::GLint to_draw, glw::GLint to_read)
281 {
282 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
283 
284 	/* Bind framebuffers */
285 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
286 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
287 
288 	/* Blitting from a layered read framebuffer to a non-layered draw framebuffer*/
289 	gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */);
290 	gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0);
291 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up FBOs setUpFramebuffersForRendering");
292 }
293 
294 /** Constructor
295  *
296  * @param context       Test context
297  * @param name          Test case's name
298  * @param description   Test case's desricption
299  **/
GeometryShaderBlittingNonLayeredToLayered(Context & context,const ExtParameters & extParams,const char * name,const char * description)300 GeometryShaderBlittingNonLayeredToLayered::GeometryShaderBlittingNonLayeredToLayered(Context&			  context,
301 																					 const ExtParameters& extParams,
302 																					 const char*		  name,
303 																					 const char*		  description)
304 	: GeometryShaderBlitting(context, extParams, name, description)
305 {
306 	/* Left blank on purpose */
307 }
308 
309 /** Setup framebuffers for rendering
310  *
311  */
setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,glw::GLuint fbo_read_id,glw::GLint to_draw,glw::GLint to_read)312 void GeometryShaderBlittingNonLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,
313 																			  glw::GLuint fbo_read_id,
314 																			  glw::GLint to_draw, glw::GLint to_read)
315 {
316 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
317 
318 	/* Bind framebuffers */
319 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
320 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
321 
322 	/*  Blitting from a non-layered read framebuffer to a layered draw framebuffer */
323 	gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0);
324 	gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
325 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up FBOs setUpFramebuffersForRendering");
326 }
327 
328 /** Constructor
329  *
330  * @param context       Test context
331  * @param name          Test case's name
332  * @param description   Test case's desricption
333  **/
GeometryShaderBlittingLayeredToLayered(Context & context,const ExtParameters & extParams,const char * name,const char * description)334 GeometryShaderBlittingLayeredToLayered::GeometryShaderBlittingLayeredToLayered(Context&				context,
335 																			   const ExtParameters& extParams,
336 																			   const char*			name,
337 																			   const char*			description)
338 	: GeometryShaderBlitting(context, extParams, name, description)
339 {
340 	/* Left blank on purpose */
341 }
342 
343 /** Setup framebuffers for rendering
344  *
345  */
setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,glw::GLuint fbo_read_id,glw::GLint to_draw,glw::GLint to_read)346 void GeometryShaderBlittingLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id,
347 																		   glw::GLuint fbo_read_id, glw::GLint to_draw,
348 																		   glw::GLint to_read)
349 {
350 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
351 
352 	/* Bind framebuffers */
353 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id);
354 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id);
355 
356 	/* Blitting from a layered read framebuffer to a layered draw framebuffer */
357 	gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */);
358 	gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */);
359 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up FBOs setUpFramebuffersForRendering");
360 }
361 
362 } // namespace glcts
363